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Ideas for shipwreck area?
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<blockquote data-quote="Leatherhead" data-source="post: 6678480" data-attributes="member: 53176"><p>The screams come from a local druid who was spying on a lumber-mill damn that a local town is constructing from the wrecks. The town is actually populated by Werebeavers, who upon eating the magically infused wood, gained even more supernatural power. This in turn lead them to start a cult dedicated to the Rakshasa, so that they may come back into the lands and make more magic-wood to feast on. </p><p></p><p>The PCs must rescue the druid, uncover the Werebeaver spies that have already infiltrated the other villages before the towns turn against them, and confront the town of Super-Werebeavers, being lead by their Warlock-Werebeaver cult leaders before they can summon the Rakshasa back to the land.</p><p></p><p>You could use the stats for Wererats or Werewolves for the normal Werebeavers (just give them a swim speed and some way to eat wooden structures). Use the stats for Wereboars/tigers for the super-charged ones. Give a few of them some warlock powers later on down the adventure, and make the leader off of a Werebear.</p><p></p><p>Be sure to use lots of wooden traps, structures, and semi-aquatic maps to play up their strengths.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6678480, member: 53176"] The screams come from a local druid who was spying on a lumber-mill damn that a local town is constructing from the wrecks. The town is actually populated by Werebeavers, who upon eating the magically infused wood, gained even more supernatural power. This in turn lead them to start a cult dedicated to the Rakshasa, so that they may come back into the lands and make more magic-wood to feast on. The PCs must rescue the druid, uncover the Werebeaver spies that have already infiltrated the other villages before the towns turn against them, and confront the town of Super-Werebeavers, being lead by their Warlock-Werebeaver cult leaders before they can summon the Rakshasa back to the land. You could use the stats for Wererats or Werewolves for the normal Werebeavers (just give them a swim speed and some way to eat wooden structures). Use the stats for Wereboars/tigers for the super-charged ones. Give a few of them some warlock powers later on down the adventure, and make the leader off of a Werebear. Be sure to use lots of wooden traps, structures, and semi-aquatic maps to play up their strengths. [/QUOTE]
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Ideas for shipwreck area?
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