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<blockquote data-quote="Gilladian" data-source="post: 6037221" data-attributes="member: 2093"><p>Generally, I insist that my players create characters who have a good strong reason for both being where they are and for wanting to go adventuring.</p><p></p><p>When I know what those reasons are, I write my "hooks" for the first 2-3 possible adventures. For example, in my last campaign, the 4 PCs were:</p><p></p><p>An elf wizard who wants power. He's in the village because he's heard lots about the nearby dungeon. He planned to go there and acquire power. Eventually, he got caught up in discovering the fate of a quarto of famous mages.</p><p></p><p>A human fighter whose mentor was nearly slain by bandits. She needs money to care for him and get him home. Her secondary mission is to fulfill the commission they had undertaken (to discover info hidden in the dungeon), before returning home (many hundreds of miles away). </p><p></p><p>A human paladin - he wanted to discover whether there really was an evil dragon in the lowest levels of the dungeon, and slay it. And kill evil all the way down...</p><p></p><p>A human cleric - a trickster, all he wanted was to cause trouble; gaining power by going dungeoneering gave him the ability to do more tricksy stuff. And wealth. To him, the party was no more than a good cover.</p><p></p><p>Their first mission in town was to find out where the dungeon was, and how to get there. Orcs in the woods!</p></blockquote><p></p>
[QUOTE="Gilladian, post: 6037221, member: 2093"] Generally, I insist that my players create characters who have a good strong reason for both being where they are and for wanting to go adventuring. When I know what those reasons are, I write my "hooks" for the first 2-3 possible adventures. For example, in my last campaign, the 4 PCs were: An elf wizard who wants power. He's in the village because he's heard lots about the nearby dungeon. He planned to go there and acquire power. Eventually, he got caught up in discovering the fate of a quarto of famous mages. A human fighter whose mentor was nearly slain by bandits. She needs money to care for him and get him home. Her secondary mission is to fulfill the commission they had undertaken (to discover info hidden in the dungeon), before returning home (many hundreds of miles away). A human paladin - he wanted to discover whether there really was an evil dragon in the lowest levels of the dungeon, and slay it. And kill evil all the way down... A human cleric - a trickster, all he wanted was to cause trouble; gaining power by going dungeoneering gave him the ability to do more tricksy stuff. And wealth. To him, the party was no more than a good cover. Their first mission in town was to find out where the dungeon was, and how to get there. Orcs in the woods! [/QUOTE]
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