Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ideas for STR-based rogue archetype
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Leatherhead" data-source="post: 6653568" data-attributes="member: 53176"><p>Well the cheeky answer is to make a Barbarian with the Criminal or Urchin background. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> (which is a totally viable and recommended way to get some Thiefish prowess for those who wish to focus on some other stat than Dex) And I would like to point out that one player in my group managed to get a Str based HalfOrc Assassin working well enough without modification.</p><p></p><p>But I'm going to help you out here, mostly because I really hated it when people told me to make a Ranger in 4e when I wanted a Fighter with decent ranged options. Or you can just go with what [MENTION=6788536]JamesTheLion[/MENTION] linked.</p><p></p><p>Keeping in mind the advice from Modifying Classes:</p><p></p><p>[sblock][/sblock]</p><p></p><p>And also keeping in mind that Dexterity is basically the best stat to have in the game, lets look into stuff.</p><p></p><p>So lets start with Sneak Attack.</p><p>It's meant to go with Dex weapons and ranged weapons. The quick fix is to extend that bonus damage out to all one handed melee weapons. A damage bump from 1d6 to 1d8 isn't much (it's like 1 damage average), but it "feels" more visceral to wail on someone with a warhammer or battleaxe.</p><p></p><p>Cunning Action is essential to the Roguish play style. To intertwine it with the STR rogue, let the STR Rogue make STR checks with Cunning Action. Which is basically just Athletics checks and bashing or lifting stuff. If you want to get dangerous, allow this bonus action to shove/grapple/trip, but only after level 3.</p><p></p><p>Jumping into skills, there isn't much you can do here. Most of the Rogues good skills are Dex based, but more than enough of them are not, and even the ones that are can be covered with a minor investment. Athletics is going to have to do most of the heavy lifting for this Dwarf in terms of physical interaction. It is important to note, that tools can be used with any stat, as long as it is believable. Using the Thieves Tools to smash up traps instead of gingerly disabling them should be something you have plans for.</p><p></p><p>Now for class features.</p><p></p><p>There are two level 3 features: One for combat and one for interaction.</p><p></p><p>That's covered by letting sneak attack work on one-handed weapons, and using cunning action for STR checks. Adding in medium armor proficiency covers a bit for the AC loss due to lack of Dex. But now you are "Combat heavy." That's mostly ok, because Dex is really that good.</p><p></p><p>The level 9 feature basically gives advantage in some situations. This is for a non-combat pillar of play unless you didn't get a combat feature at level 3.</p><p>If you really want to lay on the muscle work, give them some bonus carrying capacity. Call it "Hoarder" maybe. Or you could give some bonuses to Intimidate.</p><p></p><p>The level 13 ability gives you some freaky rules exception. Like using bonus actions to grant advantage or total mastery of some non-combat situations. This is where you want to insert negating disadvantage when using medium armor. Or advantage on Str checks in some fashion.</p><p></p><p>And level 17 is the trump card. It grants a massive bonus to combat. This would be something like auto-passing a shove, trip, or grapple check once a combat/rest.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 6653568, member: 53176"] Well the cheeky answer is to make a Barbarian with the Criminal or Urchin background. :p (which is a totally viable and recommended way to get some Thiefish prowess for those who wish to focus on some other stat than Dex) And I would like to point out that one player in my group managed to get a Str based HalfOrc Assassin working well enough without modification. But I'm going to help you out here, mostly because I really hated it when people told me to make a Ranger in 4e when I wanted a Fighter with decent ranged options. Or you can just go with what [MENTION=6788536]JamesTheLion[/MENTION] linked. Keeping in mind the advice from Modifying Classes: [sblock][/sblock] And also keeping in mind that Dexterity is basically the best stat to have in the game, lets look into stuff. So lets start with Sneak Attack. It's meant to go with Dex weapons and ranged weapons. The quick fix is to extend that bonus damage out to all one handed melee weapons. A damage bump from 1d6 to 1d8 isn't much (it's like 1 damage average), but it "feels" more visceral to wail on someone with a warhammer or battleaxe. Cunning Action is essential to the Roguish play style. To intertwine it with the STR rogue, let the STR Rogue make STR checks with Cunning Action. Which is basically just Athletics checks and bashing or lifting stuff. If you want to get dangerous, allow this bonus action to shove/grapple/trip, but only after level 3. Jumping into skills, there isn't much you can do here. Most of the Rogues good skills are Dex based, but more than enough of them are not, and even the ones that are can be covered with a minor investment. Athletics is going to have to do most of the heavy lifting for this Dwarf in terms of physical interaction. It is important to note, that tools can be used with any stat, as long as it is believable. Using the Thieves Tools to smash up traps instead of gingerly disabling them should be something you have plans for. Now for class features. There are two level 3 features: One for combat and one for interaction. That's covered by letting sneak attack work on one-handed weapons, and using cunning action for STR checks. Adding in medium armor proficiency covers a bit for the AC loss due to lack of Dex. But now you are "Combat heavy." That's mostly ok, because Dex is really that good. The level 9 feature basically gives advantage in some situations. This is for a non-combat pillar of play unless you didn't get a combat feature at level 3. If you really want to lay on the muscle work, give them some bonus carrying capacity. Call it "Hoarder" maybe. Or you could give some bonuses to Intimidate. The level 13 ability gives you some freaky rules exception. Like using bonus actions to grant advantage or total mastery of some non-combat situations. This is where you want to insert negating disadvantage when using medium armor. Or advantage on Str checks in some fashion. And level 17 is the trump card. It grants a massive bonus to combat. This would be something like auto-passing a shove, trip, or grapple check once a combat/rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ideas for STR-based rogue archetype
Top