Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ideas for STR-based rogue archetype
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rune" data-source="post: 6653678" data-attributes="member: 67"><p>I'm not sure I understand the reasoning behind making the strength rogue do more damage to other rogues. It's important to remember, I think, that a strength rogue does exactly the same amount of damage with finesse weapons as a dexterity rogue. I would personally expand the list of sneak-attackable weapons to include all light weapons (but I would do that anyway, to allow space for a sap to exist). I would <em>never</em> include melee weapons that could be used two-handed; there would be too some unintended high-damage synergies that would emerge.</p><p></p><p></p><p></p><p>There are already feats that allow a shove or grapple with a bonus action. Providing a class ability that can be used for both steps on both feats' toes. The mobility enhancing parts are equally as useful to a strength rogue, anyway. I <em>could</em> see cunning action granting a Strength (Intimidate) check to gain advantage against one foe for a turn. </p><p></p><p> </p><p></p><p>I don't buy the claim that dexterity is more valuable than strength. Obviously, a strength rogue is going to need better proficiency in armor, but, once AC is accounted for, the things a high dexterity grant you are not really better than what a high strength grant you. Strength saves might happen less frequently than dexterity saves, but it's frequently even more important to succeed, especially if hazardous terrain is in play. High initiative and the ability to be nigh undetectable is good, but is it better than being able to successfully shove and grapple pretty much every appropriately sized foe out there? Dexterity-based ranged attacks are potent, especially with feat support, but that's true of strength-based melee attacks, as well (although, importantly, sneak attack won't play with the heavier damage options). </p><p></p><p></p><p></p><p>This could be a good time to introduce the cunning action strength (intimidate) check for advantage that I mentioned above. </p><p></p><p>The level 13 ability gives you some freaky rules exception. Like using bonus actions to grant advantage or total mastery of some non-combat situations. This is where you want to insert negating disadvantage when using medium armor. Or advantage on Str checks in some fashion.</p></blockquote><p></p>
[QUOTE="Rune, post: 6653678, member: 67"] I'm not sure I understand the reasoning behind making the strength rogue do more damage to other rogues. It's important to remember, I think, that a strength rogue does exactly the same amount of damage with finesse weapons as a dexterity rogue. I would personally expand the list of sneak-attackable weapons to include all light weapons (but I would do that anyway, to allow space for a sap to exist). I would [i]never[/i] include melee weapons that could be used two-handed; there would be too some unintended high-damage synergies that would emerge. There are already feats that allow a shove or grapple with a bonus action. Providing a class ability that can be used for both steps on both feats' toes. The mobility enhancing parts are equally as useful to a strength rogue, anyway. I [i]could[/i] see cunning action granting a Strength (Intimidate) check to gain advantage against one foe for a turn. I don't buy the claim that dexterity is more valuable than strength. Obviously, a strength rogue is going to need better proficiency in armor, but, once AC is accounted for, the things a high dexterity grant you are not really better than what a high strength grant you. Strength saves might happen less frequently than dexterity saves, but it's frequently even more important to succeed, especially if hazardous terrain is in play. High initiative and the ability to be nigh undetectable is good, but is it better than being able to successfully shove and grapple pretty much every appropriately sized foe out there? Dexterity-based ranged attacks are potent, especially with feat support, but that's true of strength-based melee attacks, as well (although, importantly, sneak attack won't play with the heavier damage options). This could be a good time to introduce the cunning action strength (intimidate) check for advantage that I mentioned above. The level 13 ability gives you some freaky rules exception. Like using bonus actions to grant advantage or total mastery of some non-combat situations. This is where you want to insert negating disadvantage when using medium armor. Or advantage on Str checks in some fashion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ideas for STR-based rogue archetype
Top