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Ideas for STR-based rogue archetype
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<blockquote data-quote="I'm A Banana" data-source="post: 6653837" data-attributes="member: 2067"><p>Some great stuff here! Let me dig in a bit...</p><p></p><p></p><p></p><p>Definitely considering making grappling/throwing/prone-ing a part of it. The "shove prone + grapple = you can't move" aspect is nice, and the 4e brutal scoundrel had some "chuck baddy A into baddy B" movies. He just tried to grapple the nothic in the last fight, so it's already on his mind. </p><p></p><p></p><p></p><p>I was specifically looking at the battlemaster's Trip Attack and Pushing Attack, and maybe something like the Champion's Remarkable Athlete for a ribbon. </p><p></p><p></p><p></p><p>He's already a mountain dwarf, so what I think I need to do is just drop a breastplate in the loot somewhere. That'd probably set him up OK. </p><p></p><p></p><p></p><p>I like the concept, it's pretty in character. Maybe give him some action-denial options for his sneak attack...</p><p></p><p></p><p></p><p>That "kidnapper" ability is awesome. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Between being a dwarf already and not having a high Dex (and so not needing more finesse weapons), I don't think this particular one is up his alley, but it's giving me interesting ideas...</p><p></p><p></p><p></p><p>I like the idea about expanding his SA weapon options. He hasn't particularly lacked in this area (he's got short swords), but a club or a hammer or a fekkin' broken bottle are definitely in-character options here.</p><p></p><p></p><p></p><p>I'm tempted to go dangerous. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The Hide thing isn't going to be that useful for him, but a bonus action shove/grapple/trip would totally be solid.</p><p></p><p></p><p>"Hoarder" is hilarious. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But it seems a little situational. Intimidate might work...he's not good at Intimidate now, but it seems like maybe he should be? </p><p></p><p></p><p></p><p>My hesitation with getting rid of advantage in medium armor is that ultimately, he's not built to sneak, so for him, that's support in a party niche he's never really going to occupy. It's nice, but not as nice as it would be for most other rogues. I'd lean more on giving him something to help with the noncombat party role he's going to fall into (he's better at lying and at disabling locks/traps, so maybe here is where I give him something that lets him ignore traps and devices?). </p><p></p><p></p><p></p><p>Keen, that'll align with his combat suggestions nicely.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6653837, member: 2067"] Some great stuff here! Let me dig in a bit... Definitely considering making grappling/throwing/prone-ing a part of it. The "shove prone + grapple = you can't move" aspect is nice, and the 4e brutal scoundrel had some "chuck baddy A into baddy B" movies. He just tried to grapple the nothic in the last fight, so it's already on his mind. I was specifically looking at the battlemaster's Trip Attack and Pushing Attack, and maybe something like the Champion's Remarkable Athlete for a ribbon. He's already a mountain dwarf, so what I think I need to do is just drop a breastplate in the loot somewhere. That'd probably set him up OK. I like the concept, it's pretty in character. Maybe give him some action-denial options for his sneak attack... That "kidnapper" ability is awesome. :) Between being a dwarf already and not having a high Dex (and so not needing more finesse weapons), I don't think this particular one is up his alley, but it's giving me interesting ideas... I like the idea about expanding his SA weapon options. He hasn't particularly lacked in this area (he's got short swords), but a club or a hammer or a fekkin' broken bottle are definitely in-character options here. I'm tempted to go dangerous. :) The Hide thing isn't going to be that useful for him, but a bonus action shove/grapple/trip would totally be solid. "Hoarder" is hilarious. :) But it seems a little situational. Intimidate might work...he's not good at Intimidate now, but it seems like maybe he should be? My hesitation with getting rid of advantage in medium armor is that ultimately, he's not built to sneak, so for him, that's support in a party niche he's never really going to occupy. It's nice, but not as nice as it would be for most other rogues. I'd lean more on giving him something to help with the noncombat party role he's going to fall into (he's better at lying and at disabling locks/traps, so maybe here is where I give him something that lets him ignore traps and devices?). Keen, that'll align with his combat suggestions nicely. [/QUOTE]
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