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Ideas for STR-based rogue archetype
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<blockquote data-quote="Unwise" data-source="post: 6654757" data-attributes="member: 98008"><p>I have actually played a Str based rogue recently, if briefly. It was a pirate campaign and he is a professional kidnapper.</p><p></p><p>Ask the DM if you can silence people when you grab them from stealth. If so, you become an expert at taking out sentries. You grab them to keep them quiet, then using cunning action you move them 30' back to your group who pound them into the ground before they can react.</p><p></p><p>In one encounter, I grabbed the target from hiding. Moved 30' with him during the surprise round, including jumping out a window. Then won initiative and moved him another 30' down an ally and into an abandoned building. It was the cleanest abduction ever.</p><p></p><p>My DM allowed me to use a Garrotte as a weapon from stealth, it only did 1 damage, but allows you to grab the target and do your sneak attack, as well as silence them. This at least allowed me to make use of the assassin class feature which would otherwise be wasted on a guy specializing in grabs.</p><p></p><p>If the DM allows you to use sneak attack with improvises weapons via Tavern Brawler, then things get fun. After I got that feat I started using a barbed meathook as my abduction weapon of choice. Stab them in the back with that, if it kills them from the assassin crit, oops/yay, if not, spend the bonus action to grapple. Them cunning action to move them with you around the corner/into a room/out a window.</p><p></p><p>The main downfall of the character was the fact his AC was so terrible. The DM suggested allowing Str rogues to use medium armor and ignore the disadvantage to stealth. That works out pretty well. Our groups don't care much for weapon restrictions, if it presents no mechanical advantage, you can sneak attack with most things.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6654757, member: 98008"] I have actually played a Str based rogue recently, if briefly. It was a pirate campaign and he is a professional kidnapper. Ask the DM if you can silence people when you grab them from stealth. If so, you become an expert at taking out sentries. You grab them to keep them quiet, then using cunning action you move them 30' back to your group who pound them into the ground before they can react. In one encounter, I grabbed the target from hiding. Moved 30' with him during the surprise round, including jumping out a window. Then won initiative and moved him another 30' down an ally and into an abandoned building. It was the cleanest abduction ever. My DM allowed me to use a Garrotte as a weapon from stealth, it only did 1 damage, but allows you to grab the target and do your sneak attack, as well as silence them. This at least allowed me to make use of the assassin class feature which would otherwise be wasted on a guy specializing in grabs. If the DM allows you to use sneak attack with improvises weapons via Tavern Brawler, then things get fun. After I got that feat I started using a barbed meathook as my abduction weapon of choice. Stab them in the back with that, if it kills them from the assassin crit, oops/yay, if not, spend the bonus action to grapple. Them cunning action to move them with you around the corner/into a room/out a window. The main downfall of the character was the fact his AC was so terrible. The DM suggested allowing Str rogues to use medium armor and ignore the disadvantage to stealth. That works out pretty well. Our groups don't care much for weapon restrictions, if it presents no mechanical advantage, you can sneak attack with most things. [/QUOTE]
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