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Ideas for Swamp Encounters
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<blockquote data-quote="Shallown" data-source="post: 1282301" data-attributes="member: 1368"><p>JOeG - NO I don't always run to challeneg the party I liek to run somethings that are interesting/cool but let the party show how far they have come and how tough they really are. I have MM 3.5 MMII, Monsters faerun, tome of horrors. I often customize finding some monsters/encounters to fit a place/environment that is perfect but they may not challenge the party so I advance them or add character levels. I try to avoid anything bizarre but I am willing to ignore rules becuase fairness and fun are more the goal than worrying about giving a monster a character class when they are suppose to advance by HD. </p><p></p><p>Painfull I plan to make being in the swamp really tough environementally. my players tend to ignore the environment unless it is thrown in their face. I had fun throwing them to the bottom of the ocaen even when they were prepared I made a mess with silt rising up when they hit bottom. It was fun remindingthem how different/alien other envrinments are. I plan to reptile them out pretty bad.</p><p></p><p>Merak _ I'll add oozes and such to my list of potential nasties. I plan for the temple to be slimey and half submerged in mud. Oozes may make that mud just a little bit scarier.</p><p></p><p>Dave - Good idea. My party can be driven to extremes with paranioa. I just have to be carefull not to sidetract them too badly.</p><p></p><p>NewJeff -Instead of lizardmen (which they would expect) How about some tough kobolds. I lika' the Kobolds.</p><p></p><p>Thanks Alisho I have to make notes on the margen of my paper work about environemntal things since I sometimes get going and forget where they are. I did the same thing for the underdark always remebering the dark and quiet etc. I have to remind them where they are and why no one usually goes there by choice. I'll have to do the same with the swamp, little flavor things that remind them of the world around.</p><p></p><p>Thanks all</p></blockquote><p></p>
[QUOTE="Shallown, post: 1282301, member: 1368"] JOeG - NO I don't always run to challeneg the party I liek to run somethings that are interesting/cool but let the party show how far they have come and how tough they really are. I have MM 3.5 MMII, Monsters faerun, tome of horrors. I often customize finding some monsters/encounters to fit a place/environment that is perfect but they may not challenge the party so I advance them or add character levels. I try to avoid anything bizarre but I am willing to ignore rules becuase fairness and fun are more the goal than worrying about giving a monster a character class when they are suppose to advance by HD. Painfull I plan to make being in the swamp really tough environementally. my players tend to ignore the environment unless it is thrown in their face. I had fun throwing them to the bottom of the ocaen even when they were prepared I made a mess with silt rising up when they hit bottom. It was fun remindingthem how different/alien other envrinments are. I plan to reptile them out pretty bad. Merak _ I'll add oozes and such to my list of potential nasties. I plan for the temple to be slimey and half submerged in mud. Oozes may make that mud just a little bit scarier. Dave - Good idea. My party can be driven to extremes with paranioa. I just have to be carefull not to sidetract them too badly. NewJeff -Instead of lizardmen (which they would expect) How about some tough kobolds. I lika' the Kobolds. Thanks Alisho I have to make notes on the margen of my paper work about environemntal things since I sometimes get going and forget where they are. I did the same thing for the underdark always remebering the dark and quiet etc. I have to remind them where they are and why no one usually goes there by choice. I'll have to do the same with the swamp, little flavor things that remind them of the world around. Thanks all [/QUOTE]
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