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Ideas for Unique Ranger Spells and Magic
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<blockquote data-quote="DND_Reborn" data-source="post: 8056067" data-attributes="member: 6987520"><p>I think this is were having overlap in defined role sort of messes things up in 5E. A lot of people think of a ranger as twf or archery, for example, just as gwf seems more like it fits barbarian, and defense/protection is more typically paladin.</p><p></p><p>Which makes a better scout? A ranger or a rogue (particularly the <em>scout</em> subclass...)?</p><p>Which makes a better archer? A ranger or a fighter?</p><p>Which is better at survival? A ranger or a barbarian?</p><p>And so on...</p><p></p><p>Now, I like rangers having magic (more druidic with minor arcane) but I like their magic to be subtle, complimentary, and more natural. For example, I don't want to see a ranger shot a arrow and have it magically multiple into a dozen arrows raining on the ground. That isn't in <em>my</em> vision of ranger magic. <em>BUT</em> a spell that allows a ranger to shot multiple targets "in a line" with one arrow, something more akin to the <em>piercing arrow</em> concept of the Arcane Archer (but you would make one attack roll, not use a saving throw).</p><p></p><p>I would like to see rangers get a "point-blank" range for ranged weapons, like in AD&D.</p><p></p><p>Your idea of the swinging vine would be great if such foliage is already present. The magic would "pull" the vine to the ranger, making it so he could move across caps others couldn't hope to cross (except maybe a <em>step of the wind</em> used by monks...).</p><p></p><p>Spells where he could calm animals, even stop a herd of charging beasts by staring them down, etc. would all be thematic for rangers. While I see druids having a connection and harmony with beasts, I see a ranger as <em>becoming</em> their alpha male (so to say).</p><p></p><p>Things like heavy fog shouldn't bother their perception because their other senses are so keen and attuned to their surroundings (even if it cost them a bonus action to "focus" or something).</p><p></p><p>There are so many ways rangers could be made even better IMO, magic being a chief example.</p><p></p><p></p><p>Ranger magic should augment and enhance their abilities in subtle ways. It isn't flashy or anything. When an outsider witnesses a ranger "using magic" it should just seem like the ranger does something great and the onlooker wonders "How'd she do that?!"</p><p>Examples include:</p><ul> <li data-xf-list-type="ul">Heighten senses (scent, hearing, even touch might grant some form of "psychic impression")</li> <li data-xf-list-type="ul">Heighten ability (incredible jumps and leaps (not super-heroic, but plausible even if <em>just</em> plausible), quick climbing and swimming, faster movement)</li> <li data-xf-list-type="ul">One attack, many targets (sweeping melee attacks, piercing arrows, etc.)</li> <li data-xf-list-type="ul">Beast "dominance" by becoming the alpha-male to a pack or herd (but through mutual respect and understanding, not actual "dominating")</li> <li data-xf-list-type="ul">Plant tending (growing, communicating, respecting the life of plants and their part in the cycle of life, etc.)</li> <li data-xf-list-type="ul">Minor elemental touches (a cooling breeze, starting a camp fire, a sprinkling of rain)</li> </ul><p></p><p></p><p>I agree in many ways, but in some ways not as much. No one should rival a ranger in tracking prey, but in matters druidic rangers should be the novices and druids the masters. Rangers should understand the strength of nature and use it to make themselves better, where druids can actually control nature, itself (if that makes sense?). Otherwise, I think we are much on the same page.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8056067, member: 6987520"] I think this is were having overlap in defined role sort of messes things up in 5E. A lot of people think of a ranger as twf or archery, for example, just as gwf seems more like it fits barbarian, and defense/protection is more typically paladin. Which makes a better scout? A ranger or a rogue (particularly the [I]scout[/I] subclass...)? Which makes a better archer? A ranger or a fighter? Which is better at survival? A ranger or a barbarian? And so on... Now, I like rangers having magic (more druidic with minor arcane) but I like their magic to be subtle, complimentary, and more natural. For example, I don't want to see a ranger shot a arrow and have it magically multiple into a dozen arrows raining on the ground. That isn't in [I]my[/I] vision of ranger magic. [I]BUT[/I] a spell that allows a ranger to shot multiple targets "in a line" with one arrow, something more akin to the [I]piercing arrow[/I] concept of the Arcane Archer (but you would make one attack roll, not use a saving throw). I would like to see rangers get a "point-blank" range for ranged weapons, like in AD&D. Your idea of the swinging vine would be great if such foliage is already present. The magic would "pull" the vine to the ranger, making it so he could move across caps others couldn't hope to cross (except maybe a [I]step of the wind[/I] used by monks...). Spells where he could calm animals, even stop a herd of charging beasts by staring them down, etc. would all be thematic for rangers. While I see druids having a connection and harmony with beasts, I see a ranger as [I]becoming[/I] their alpha male (so to say). Things like heavy fog shouldn't bother their perception because their other senses are so keen and attuned to their surroundings (even if it cost them a bonus action to "focus" or something). There are so many ways rangers could be made even better IMO, magic being a chief example. Ranger magic should augment and enhance their abilities in subtle ways. It isn't flashy or anything. When an outsider witnesses a ranger "using magic" it should just seem like the ranger does something great and the onlooker wonders "How'd she do that?!" Examples include: [LIST] [*]Heighten senses (scent, hearing, even touch might grant some form of "psychic impression") [*]Heighten ability (incredible jumps and leaps (not super-heroic, but plausible even if [I]just[/I] plausible), quick climbing and swimming, faster movement) [*]One attack, many targets (sweeping melee attacks, piercing arrows, etc.) [*]Beast "dominance" by becoming the alpha-male to a pack or herd (but through mutual respect and understanding, not actual "dominating") [*]Plant tending (growing, communicating, respecting the life of plants and their part in the cycle of life, etc.) [*]Minor elemental touches (a cooling breeze, starting a camp fire, a sprinkling of rain) [/LIST] I agree in many ways, but in some ways not as much. No one should rival a ranger in tracking prey, but in matters druidic rangers should be the novices and druids the masters. Rangers should understand the strength of nature and use it to make themselves better, where druids can actually control nature, itself (if that makes sense?). Otherwise, I think we are much on the same page. [/QUOTE]
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