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Ideas for Unique Ranger Spells and Magic
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<blockquote data-quote="Minigiant" data-source="post: 8056142" data-attributes="member: 63508"><p>Part of it is the forest ranger is way too representative of the class. Forest Rangers use archery and TWF because of their environment. They aren't going to use shields. An arctic ordesertranger would use shields and be more defensive as there is less cover and you are easier flanked</p><p></p><p>Which brings us to...</p><p></p><p></p><p></p><p>Arrow spells are "exclusive" to rangers because the other spellcaster would not use them. Paladins usually lack the dexterity. Priestly types and mages lack the proficiency.</p><p></p><p>Like I said in the OP, many of the ranger spells hint to research, development, and invention by wizards and druids. They just can't use them effectively and the secrets lost to them from disuse. Secret kept alive in ranger communities.</p><p></p><p>But I disagree on the ranger nature being natural. It can but it could be purely arcane or priestly as well. The default flavor of the ranger is that ranger are part of civilization. They just live in the wild.</p><p></p><p>[EXCERPT]Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters and humanoid hordes that press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a band of orcs attacks, a ranger might be the first—and possibly the last—line of defense. [/EXCERPT]</p><p></p><p>A ranger's order or permission to roam could be backed by a lord, king, church, cult, court, tower, or druid circle. And there options on magic should resemble that. </p><p></p><p>Now I do argee that most ranger magic would be more sublte and complementary. They are often alone or at least outnumbered or outgunned. Rangers tend to apply stealth so flashy spells would be rare and combining magic with items they would already carry would be helpful.</p><p></p><p>But if your favored enemy is goblin, you would bring wide area AOE damage to kill many goblins at once.</p><p></p><p>That's the key to me. Every spell is to advance or support the objective: <strong><u>monster hunting in the wilderness</u></strong>.</p><p>Each spell supports the hunt, eases the hunt, quickens the hunt, strengthening the hunter, or saves the hunter.</p><p></p><p>The ranger has druidic spell because druidic spells would well in the wild. Rangers don't have to necessarily revere nature at all. A ranger has speak with plants not because they love plants but because plants often are the only ones with the information the ranger needs. Many rangers do lack nature and formdeeper bonds with it but if it isn't required, many wont go that far nor specialize. Rangers repect and understand nature but outdoorsmen buy their gear in town. </p><p></p><p>This why I don't like rangers having "spells known". They should be "spells prepared" casters.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8056142, member: 63508"] Part of it is the forest ranger is way too representative of the class. Forest Rangers use archery and TWF because of their environment. They aren't going to use shields. An arctic ordesertranger would use shields and be more defensive as there is less cover and you are easier flanked Which brings us to... Arrow spells are "exclusive" to rangers because the other spellcaster would not use them. Paladins usually lack the dexterity. Priestly types and mages lack the proficiency. Like I said in the OP, many of the ranger spells hint to research, development, and invention by wizards and druids. They just can't use them effectively and the secrets lost to them from disuse. Secret kept alive in ranger communities. But I disagree on the ranger nature being natural. It can but it could be purely arcane or priestly as well. The default flavor of the ranger is that ranger are part of civilization. They just live in the wild. [EXCERPT]Though a ranger might make a living as a hunter, a guide, or a tracker, a ranger’s true calling is to defend the outskirts of civilization from the ravages of monsters and humanoid hordes that press in from the wild. In some places, rangers gather in secretive orders or join forces with druidic circles. Many rangers, though, are independent almost to a fault, knowing that, when a dragon or a band of orcs attacks, a ranger might be the first—and possibly the last—line of defense. [/EXCERPT] A ranger's order or permission to roam could be backed by a lord, king, church, cult, court, tower, or druid circle. And there options on magic should resemble that. Now I do argee that most ranger magic would be more sublte and complementary. They are often alone or at least outnumbered or outgunned. Rangers tend to apply stealth so flashy spells would be rare and combining magic with items they would already carry would be helpful. But if your favored enemy is goblin, you would bring wide area AOE damage to kill many goblins at once. That's the key to me. Every spell is to advance or support the objective: [B][U]monster hunting in the wilderness[/U][/B]. Each spell supports the hunt, eases the hunt, quickens the hunt, strengthening the hunter, or saves the hunter. The ranger has druidic spell because druidic spells would well in the wild. Rangers don't have to necessarily revere nature at all. A ranger has speak with plants not because they love plants but because plants often are the only ones with the information the ranger needs. Many rangers do lack nature and formdeeper bonds with it but if it isn't required, many wont go that far nor specialize. Rangers repect and understand nature but outdoorsmen buy their gear in town. This why I don't like rangers having "spells known". They should be "spells prepared" casters. [/QUOTE]
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