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Ideas for Unique Ranger Spells and Magic
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<blockquote data-quote="DND_Reborn" data-source="post: 8056758" data-attributes="member: 6987520"><p>LOL while the spells learned was entertaining, to me that is all flavor (which is fun and all, but my interest is mechanics).</p><p></p><p></p><p>I don't think you are suggesting both having prepared spells from a known spell list? Classes with prepared spells either can prepare any spells in their list or only prepare spells from a spells <em>learned</em> list. I assume you mean spells <em>learned</em>.</p><p></p><p>I know [USER=6704184]@doctorbadwolf[/USER] suggests something akin to a spellbook.</p><p></p><p>Honestly, I am pretty opposed to spellbooks for other classes and I'll explain. With wizards, the idea from 1E was the formula was etched into the magic-user's mind when memorized. Thus, if you wanted two fireballs, you memorized it twice because once you cast the spell, that etching was removed. The amount of spells you could etch was determined by level. Now, in 5E the formula doesn't disappear, instead the number of formulas you can etch depends on your level as well. So, at least you can cast the same spell twice without having to memorize it twice.</p><p></p><p>How does this type of mechanic translate to rangers? Rangers are taught the spell and then know it. They don't have them etched anywhere normally. Now, I know some people like the idea of maybe the spells are tattoos or something on the ranger, but then they would change with different prepared spells. Frankly, it just isn't a mechanic I am interested in.</p><p></p><p>I'll go a bit further to say that I am not even a fan of prepared spells for any class, but that is another issue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, I think at this point I'll step back on all this (for now anyway) and let people with common design goals see what you all can come up with. My key interest is the spells be subtle and enhance what the ranger can do or enhancing the world around him. So, nothing like fireballs, etc., but entangle, longstrider, piercing shot, etc. are all good IMO.</p><p></p><p>Good luck! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8056758, member: 6987520"] LOL while the spells learned was entertaining, to me that is all flavor (which is fun and all, but my interest is mechanics). I don't think you are suggesting both having prepared spells from a known spell list? Classes with prepared spells either can prepare any spells in their list or only prepare spells from a spells [I]learned[/I] list. I assume you mean spells [I]learned[/I]. I know [USER=6704184]@doctorbadwolf[/USER] suggests something akin to a spellbook. Honestly, I am pretty opposed to spellbooks for other classes and I'll explain. With wizards, the idea from 1E was the formula was etched into the magic-user's mind when memorized. Thus, if you wanted two fireballs, you memorized it twice because once you cast the spell, that etching was removed. The amount of spells you could etch was determined by level. Now, in 5E the formula doesn't disappear, instead the number of formulas you can etch depends on your level as well. So, at least you can cast the same spell twice without having to memorize it twice. How does this type of mechanic translate to rangers? Rangers are taught the spell and then know it. They don't have them etched anywhere normally. Now, I know some people like the idea of maybe the spells are tattoos or something on the ranger, but then they would change with different prepared spells. Frankly, it just isn't a mechanic I am interested in. I'll go a bit further to say that I am not even a fan of prepared spells for any class, but that is another issue. :) So, I think at this point I'll step back on all this (for now anyway) and let people with common design goals see what you all can come up with. My key interest is the spells be subtle and enhance what the ranger can do or enhancing the world around him. So, nothing like fireballs, etc., but entangle, longstrider, piercing shot, etc. are all good IMO. Good luck! :) [/QUOTE]
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