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Ideas for unusual or deadly cults wanted!
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<blockquote data-quote="Daniel D. Fox" data-source="post: 4761392" data-attributes="member: 55033"><p>How about some low-magic alternative cults of normal folk?</p><p> </p><p> </p><p><strong>The Sons of the Carnahk</strong></p><p> </p><p><em>This loose affiliation is comprised of "normal" folk from all walks of live; freefarmers, smallfolk, merchants of lower caliber, serfs, the destitute, whores, the lame and the poor. They're a self-named group of cultists, self-named as they fancy themselves as supplicants to old, forgotten gods of the river, long-regarded as heretical by the orthodox faith of the world.</em></p><p></p><p><em>They are lead by a man called "the Arngrim", a man who reputedly rose from the muck and mud of the River Carnahk with a driftwood cudgel in his hand to lead his people. He has charged himself to bring his pilgrims en masse across the known world to the mythical First Shore, where they believe mankind rose from the tides of the sea. They believe that the Last Cataclysm (the end days) is approaching and thus reach the First Shore before ancient, forgotten gods smites the world for its transgression against nature.</em></p><p> </p><p> </p><p>How does this work for standard 4E D&D you say? Think evil druids, intermingled amongst their minion flocks. Only a handful of druids (less "naturey" and more Biblical in proportion) understand the Higher Mysteries of the divine, thus can command the elements. Their "Chosen" are ardent protectors of the faith, operating as Avengers or Paladins.</p></blockquote><p></p>
[QUOTE="Daniel D. Fox, post: 4761392, member: 55033"] How about some low-magic alternative cults of normal folk? [B]The Sons of the Carnahk[/B] [I]This loose affiliation is comprised of "normal" folk from all walks of live; freefarmers, smallfolk, merchants of lower caliber, serfs, the destitute, whores, the lame and the poor. They're a self-named group of cultists, self-named as they fancy themselves as supplicants to old, forgotten gods of the river, long-regarded as heretical by the orthodox faith of the world.[/I] [I]They are lead by a man called "the Arngrim", a man who reputedly rose from the muck and mud of the River Carnahk with a driftwood cudgel in his hand to lead his people. He has charged himself to bring his pilgrims en masse across the known world to the mythical First Shore, where they believe mankind rose from the tides of the sea. They believe that the Last Cataclysm (the end days) is approaching and thus reach the First Shore before ancient, forgotten gods smites the world for its transgression against nature.[/I] How does this work for standard 4E D&D you say? Think evil druids, intermingled amongst their minion flocks. Only a handful of druids (less "naturey" and more Biblical in proportion) understand the Higher Mysteries of the divine, thus can command the elements. Their "Chosen" are ardent protectors of the faith, operating as Avengers or Paladins. [/QUOTE]
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