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<blockquote data-quote="Eltab" data-source="post: 6979303" data-attributes="member: 6803337"><p>The werewolf clan knows of an abandoned hidey-hole from an old wizard who went to confront the dragon but failed. They found a "magic wand" in it, but haven't removed it.</p><p></p><p>The "wand" is actually whatever implement Warlocks use. The wizard left part of his spirit in the wand. It can give advice about how to fight the dragon successfully (mostly "Don't do that! It won't work! Do this instead.") The spirit-fragment knows lots about the dragon and the swamp and wherever else you want the PCs to visit, but nothing useful about the wizard's lifetime studies. </p><p>The wand might have a spell that the dragon is Vulnerable to (folks who live in a swamp probably hate desert-based <em>Dessicating Wind</em>, for instance) stored in it. Or it could spray "fire extinguisher" foam (actually a chemical base that negates acid) and mess up his breath weapon.</p><p>Do a rough build from the Intelligent Item rules, but you don't have to be complete - this is a way for you to put in advice and guidance, plus give the PCs a fun 'leg up'.</p></blockquote><p></p>
[QUOTE="Eltab, post: 6979303, member: 6803337"] The werewolf clan knows of an abandoned hidey-hole from an old wizard who went to confront the dragon but failed. They found a "magic wand" in it, but haven't removed it. The "wand" is actually whatever implement Warlocks use. The wizard left part of his spirit in the wand. It can give advice about how to fight the dragon successfully (mostly "Don't do that! It won't work! Do this instead.") The spirit-fragment knows lots about the dragon and the swamp and wherever else you want the PCs to visit, but nothing useful about the wizard's lifetime studies. The wand might have a spell that the dragon is Vulnerable to (folks who live in a swamp probably hate desert-based [I]Dessicating Wind[/I], for instance) stored in it. Or it could spray "fire extinguisher" foam (actually a chemical base that negates acid) and mess up his breath weapon. Do a rough build from the Intelligent Item rules, but you don't have to be complete - this is a way for you to put in advice and guidance, plus give the PCs a fun 'leg up'. [/QUOTE]
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