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<blockquote data-quote="Master Chr Smith" data-source="post: 6015252" data-attributes="member: 6700111"><p>Good day and thanks for your input. If you know a place where I can find an appropriate Balancing Tool for class/prestigue class that would be awsom. Any way here's one I've been tinkering with primarily for Artificers who's concept comes from The Sacred Blacksmith(Anime)</p><p> </p><p><span style="font-size: 12px"><strong>The Sacred Blacksmith (Prestige Class)</strong></span></p><p><strong>Prerequisites</strong></p><p><strong>Alignment:</strong> Any Lawful</p><p><strong>FEATS/CLASS ABILITIES</strong></p><p>Craft Magical Arms and Armor</p><p><strong>SKILLS</strong></p><p><strong>Craft:</strong> Weapon Smithing 8; Armor Smithing 8</p><p><strong>Knowledge:</strong> Arcana 10; Arms and Armor 6</p><p><strong>Spell Casting:</strong> Able to cast 4th level Spells and have at least one Transmutation spell per spell level OR able to use 4th level Infusions.</p><p> </p><p><strong>Level_BAB_Fort_Ref_Will__Special________________________Spells/Day</strong></p><p>_1____+0___+2___+0__+2___Craft Bonus, Simple Creation 1/Day </p><p>_2____+1___+3___+0__+3___Fast cast 1/day, Transfer Ability +1__+1 Level of existing class</p><p>_3____+2___+3___+1__+3___Moderate Creation 1/Day___________+1 Level of existing class</p><p>_4____+3___+4___+1__+4___Fast cast 2/day, Transfer Ability +2__+1 Level of existing class</p><p>_5____+3___+4___+1__+4___Simple Creation 2/day</p><p>_6____+4___+5___+2__+5___Fast Cast 3/day, Transfer Ability +3__+1 Level of existing class</p><p>_7____+5___+5___+2__+5___Moderate Creation 2/day____________+1 Level of existing class</p><p>_8____+6___+6___+2__+6___Fast Cast 4/day, Transfer Ability +4___+1 Level of existing class</p><p>_9____+6___+6___+3__+6___Major Creation 1/day</p><p>10____+7___+7___+3__+7___Fast Cast 5/day , Master Smith_______+1 Level of existing class</p><p><strong>Hit Die:</strong> D6</p><p><strong>Weapon & Armor Proficiency:</strong> Simple and Martial Weapons, Light Armor</p><p><strong>Skill Points:</strong> 4+Int/Level</p><p><strong>Skills:</strong> Apprase, Concentration, Craft, Knowledge Arcana, Knowledge Architecture & Engineering, Knowledge Arms and Armor, Knowledge The Planes, Profession, Spellcraft, Use Magic Device</p><p>Craft Bonus: The Sacred Blacksmith adds his class levels as a bonus to Craft Armor Smithing and Weapon Smithing</p><p><strong>Fast Cast:</strong> Starting at Second level and increasing every other level the Sacred Blacksmith can cast any Transmutation Spell or Infusion he has access to as a Free action. If a prepared spell caster decide what spell(s) to apply this to when readying spells each day without applying a level adjustment (Fast cast usually increases a spell by 3 levels)</p><p><strong>Simple Creation:</strong> The Sacred Blacksmith can spend one minute, making the appropriate Skill Craft check, to create a simple weapon or light armor. Once this weapon or armor is made it lasts for 24 hours. All weapons and armor crafted in this way are of Masterwork quality. To create a weapon or armor you must have and sacrifice a small piece of the material the weapon or armor will be made of. (Steel, leather, hide 1cp; Mithral 1gp; Adamantine 5gp; Silver, cold iron, poison steel 1sp). You can use the Artificers Item Creation special ability </p><p><strong>Moderate Creation:</strong> As Simple Creation but the Sacred Blacksmith can craft martial weapons and medium armor following the same instructions with the exception that it takes 5 minutes and double the material. Uses per day of Moderate Creation can be used to create Simple Creations instead at the lesser cost and time.</p><p><strong>Major Creation:</strong> As Simple Creation but the Sacred Blacksmith can craft any weapon and armor following the same instructions with the exception that it takes 30 minutes and 4 times the material. Uses per day of Major creation can be used to create simple or moderate creations instead at the lesser cost and time. In addition to creating weapons and armor if the Sacred Blacksmith has the appropriate feats and skills he can instead create a medium or smaller Construct.</p><p><strong>Transfer Ability:</strong> Concentrate on two weapons or sets of armor the Sacred Blacksmith rolls a Dispell on the given ability to transfer (Dispel Magic PHB 223), this dose not require knowledge or use of the spell but wrather is an inate ability for the purpose of transfering abilities only. If the dispell attempt is successfull the chosen ability is supressed in the originall source (weapon or armor) for 1 hour per level wrather than the normall 1d4 rounds, the ability can then be freely applied to the new source, if the ability is not compatable it is lost and can not be transferd from the originall source untill it has recoverd. Once the ability is transferd it lasts for 1 hour per level. This ability can be used once per day per level and can only transfer an ability bonus as listed with +5 abilities transferable once you have Master Smith. This ability dose not superseed normal bonus limits and can not increase the totall limit of +10 on any one given item.</p><p><strong>Master Smith:</strong> The Sacred Blacksmith upon attaining 10th level is a true master at his craft. The Sacred Blacksmith can use the Transfer Ability without draining the ability, instead duplicating it upon any weapon or armor he focuses on. Master Smith increases the maximum level of transferred modifier to +5. Further the Sacred Blacksmith can make any of his Creations permanent as if casting Permanence, apply all appropriate Craft Feats.</p><p><strong>Spells/Day:</strong> The Sacred Blacksmith gains new spells per day(and spells known if applicable) as if he had also gained a level in whatever spellcasting class in which he could cast before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class before he became a Sacred Blacksmith, he must decide to which class he adds each level of Sacred Blacksmith for the purpose of determining spells per day. The Sacred Blacksmith DOSE NOT gain new spells (and spells known if applicable) at 1st, 5th and 9th levels.</p></blockquote><p></p>
[QUOTE="Master Chr Smith, post: 6015252, member: 6700111"] Good day and thanks for your input. If you know a place where I can find an appropriate Balancing Tool for class/prestigue class that would be awsom. Any way here's one I've been tinkering with primarily for Artificers who's concept comes from The Sacred Blacksmith(Anime) [SIZE=3][B]The Sacred Blacksmith (Prestige Class)[/B][/SIZE] [B]Prerequisites[/B] [B]Alignment:[/B] Any Lawful [B]FEATS/CLASS ABILITIES[/B] Craft Magical Arms and Armor [B]SKILLS[/B] [B]Craft:[/B] Weapon Smithing 8; Armor Smithing 8 [B]Knowledge:[/B] Arcana 10; Arms and Armor 6 [B]Spell Casting:[/B] Able to cast 4th level Spells and have at least one Transmutation spell per spell level OR able to use 4th level Infusions. [B]Level_BAB_Fort_Ref_Will__Special________________________Spells/Day[/B] _1____+0___+2___+0__+2___Craft Bonus, Simple Creation 1/Day _2____+1___+3___+0__+3___Fast cast 1/day, Transfer Ability +1__+1 Level of existing class _3____+2___+3___+1__+3___Moderate Creation 1/Day___________+1 Level of existing class _4____+3___+4___+1__+4___Fast cast 2/day, Transfer Ability +2__+1 Level of existing class _5____+3___+4___+1__+4___Simple Creation 2/day _6____+4___+5___+2__+5___Fast Cast 3/day, Transfer Ability +3__+1 Level of existing class _7____+5___+5___+2__+5___Moderate Creation 2/day____________+1 Level of existing class _8____+6___+6___+2__+6___Fast Cast 4/day, Transfer Ability +4___+1 Level of existing class _9____+6___+6___+3__+6___Major Creation 1/day 10____+7___+7___+3__+7___Fast Cast 5/day , Master Smith_______+1 Level of existing class [B]Hit Die:[/B] D6 [B]Weapon & Armor Proficiency:[/B] Simple and Martial Weapons, Light Armor [B]Skill Points:[/B] 4+Int/Level [B]Skills:[/B] Apprase, Concentration, Craft, Knowledge Arcana, Knowledge Architecture & Engineering, Knowledge Arms and Armor, Knowledge The Planes, Profession, Spellcraft, Use Magic Device Craft Bonus: The Sacred Blacksmith adds his class levels as a bonus to Craft Armor Smithing and Weapon Smithing [B]Fast Cast:[/B] Starting at Second level and increasing every other level the Sacred Blacksmith can cast any Transmutation Spell or Infusion he has access to as a Free action. If a prepared spell caster decide what spell(s) to apply this to when readying spells each day without applying a level adjustment (Fast cast usually increases a spell by 3 levels) [B]Simple Creation:[/B] The Sacred Blacksmith can spend one minute, making the appropriate Skill Craft check, to create a simple weapon or light armor. Once this weapon or armor is made it lasts for 24 hours. All weapons and armor crafted in this way are of Masterwork quality. To create a weapon or armor you must have and sacrifice a small piece of the material the weapon or armor will be made of. (Steel, leather, hide 1cp; Mithral 1gp; Adamantine 5gp; Silver, cold iron, poison steel 1sp). You can use the Artificers Item Creation special ability [B]Moderate Creation:[/B] As Simple Creation but the Sacred Blacksmith can craft martial weapons and medium armor following the same instructions with the exception that it takes 5 minutes and double the material. Uses per day of Moderate Creation can be used to create Simple Creations instead at the lesser cost and time. [B]Major Creation:[/B] As Simple Creation but the Sacred Blacksmith can craft any weapon and armor following the same instructions with the exception that it takes 30 minutes and 4 times the material. Uses per day of Major creation can be used to create simple or moderate creations instead at the lesser cost and time. In addition to creating weapons and armor if the Sacred Blacksmith has the appropriate feats and skills he can instead create a medium or smaller Construct. [B]Transfer Ability:[/B] Concentrate on two weapons or sets of armor the Sacred Blacksmith rolls a Dispell on the given ability to transfer (Dispel Magic PHB 223), this dose not require knowledge or use of the spell but wrather is an inate ability for the purpose of transfering abilities only. If the dispell attempt is successfull the chosen ability is supressed in the originall source (weapon or armor) for 1 hour per level wrather than the normall 1d4 rounds, the ability can then be freely applied to the new source, if the ability is not compatable it is lost and can not be transferd from the originall source untill it has recoverd. Once the ability is transferd it lasts for 1 hour per level. This ability can be used once per day per level and can only transfer an ability bonus as listed with +5 abilities transferable once you have Master Smith. This ability dose not superseed normal bonus limits and can not increase the totall limit of +10 on any one given item. [B]Master Smith:[/B] The Sacred Blacksmith upon attaining 10th level is a true master at his craft. The Sacred Blacksmith can use the Transfer Ability without draining the ability, instead duplicating it upon any weapon or armor he focuses on. Master Smith increases the maximum level of transferred modifier to +5. Further the Sacred Blacksmith can make any of his Creations permanent as if casting Permanence, apply all appropriate Craft Feats. [B]Spells/Day:[/B] The Sacred Blacksmith gains new spells per day(and spells known if applicable) as if he had also gained a level in whatever spellcasting class in which he could cast before he added the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. If a character had more than one spellcasting class before he became a Sacred Blacksmith, he must decide to which class he adds each level of Sacred Blacksmith for the purpose of determining spells per day. The Sacred Blacksmith DOSE NOT gain new spells (and spells known if applicable) at 1st, 5th and 9th levels. [/QUOTE]
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