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<blockquote data-quote="ren1999" data-source="post: 5632479" data-attributes="member: 85179"><p>[FONT=&quot]Adjusting Monster Hit Points and Damage[/FONT] </p><p> [FONT=&quot]Make note of the player character with the highest at-will attack damage. For example 2d6+5 damage.[/FONT]</p><p></p><p>[FONT=&quot]Give Minions 1 HP and have them do an average of 4 points damage.[/FONT] </p><p>[FONT=&quot]Give Artillery 1d6+5 HP and have them do an average of 1d6 damage.[/FONT] </p><p>[FONT=&quot]Give Soldiers 2d6+5 HP and have them do an average of 2d6 damage.[/FONT] </p><p>[FONT=&quot]Give Controllers 3d6+5 HP and have them do an average of 3d6 damage.[/FONT] </p><p>[FONT=&quot]</p><p>Multi-Class Player Characters[/FONT] </p><p>[FONT=&quot]Earn the minimum number of experience points required to advance in a class level.[/FONT] </p><p>[FONT=&quot]Announce which class you want to advance in.[/FONT] </p><p>[FONT=&quot]Chose which class most appropriately fits into one of the 4 classes below and assign hit points and healing surges.[/FONT] </p><p></p><p>[FONT=&quot]Level Limit[/FONT] </p><p>[FONT=&quot]Player characters can advance to a total of 30 levels from all multi-classes and then must become immortal in order to advance to higher levels. For example, a character can be a 15th level Fighter and a 15th level Wizard. [/FONT]</p><p></p><p> [FONT=&quot]Total Skills Known[/FONT] </p><p>[FONT=&quot]All player characters of varying classes can know a maximum of 4 skills.[/FONT] </p><p></p><p>[FONT=&quot]Fighter[/FONT] </p><p>[FONT=&quot]The starting hit points are 12 + the constitution ability score.[/FONT] </p><p>[FONT=&quot]Hit points increase at a rate of 12 per level-up.[/FONT] </p><p>[FONT=&quot]Healing Surges total 12 + the constitution ability modifier.[/FONT] </p><p></p><p>[FONT=&quot]Rogue [/FONT]</p><p>[FONT=&quot]The starting hit points are 10 + the constitution ability score.[/FONT] </p><p>[FONT=&quot]Hit points increase at a rate of 10 per level-up.[/FONT] </p><p>[FONT=&quot]Healing Surges total 10 + the constitution ability modifier.[/FONT] </p><p></p><p> [FONT=&quot]Cleric[/FONT] </p><p>[FONT=&quot]The starting hit points are 8 + the constitution ability score.[/FONT] </p><p>[FONT=&quot]Hit points increase at a rate of 8 per level-up.[/FONT] </p><p>[FONT=&quot]Healing Surges total 8 + the constitution ability modifier.[/FONT] </p><p></p><p>[FONT=&quot]Wizard [/FONT]</p><p>[FONT=&quot]The starting hit points are 6 + the constitution ability score.[/FONT] </p><p>[FONT=&quot]Hit points increase at a rate of 6 per level-up.[/FONT] </p><p>[FONT=&quot]Healing Surges total 6 + the constitution ability modifier.[/FONT] </p><p></p><p> [FONT=&quot]Healing Surges[/FONT] </p><p>[FONT=&quot]The player character’s current healing surges are adjusted up or down based on the previous class leveled-up.[/FONT] </p><p>[FONT=&quot]Determine your player character[/FONT] [FONT=&quot]’[/FONT][FONT=&quot]s ability scores.[/FONT]</p><p>[FONT=&quot]Assign a value of 18 to the ability score you want to be the highest and a 16 to your second favorite ability score. Roll a 3d6 for all other abilities.[/FONT] </p><p>[FONT=&quot]</p><p>Difficulty Class Rolls by S'mon [/FONT][FONT=&quot]</p><p>10: Easy Heroic task</p><p> 15: Moderate Heroic task</p><p> 20: Hard Heroic Task, Easy Paragon Task</p><p> 25: Moderate Paragon Task</p><p> 30: Hard Paragon Task, Easy Epic Task</p><p> 35: Moderate Epic Task</p><p> 40: Hard Epic Task[/FONT]</p><p> [FONT=&quot]</p><p>Choose your player character[/FONT] [FONT=&quot]’[/FONT][FONT=&quot]s powers.[/FONT]</p><p>[FONT=&quot]Player characters may chose feats, martial exploits, powers, prayers, utilities, rituals, etc. at a rate of 5 per level-up.[/FONT] </p><p></p><p>[FONT=&quot]No retraining or dropping powers is required.[/FONT] </p><p></p><p>[FONT=&quot]Player characters can choose at-will, encounter and daily powers during the encounter as needed.[/FONT] </p><p></p><p>[FONT=&quot]Player characters are restricted to [/FONT]using </p><p>[FONT=&quot]at 1st level 1 encounter and 1 daily power;[/FONT] </p><p>[FONT=&quot]at 2nd level, 2 encounter and 1 daily;[/FONT] </p><p>[FONT=&quot]at 3rd level, 2 encounter and 2 daily;[/FONT] </p><p>[FONT=&quot]at 4th level, 3 encounter and 2 daily;[/FONT] </p><p>[FONT=&quot]at 5th level, 3 encounter and 3 daily;[/FONT] </p><p>[FONT=&quot]at 6th level, 4 encounter and 3 daily;[/FONT] </p><p>[FONT=&quot]at 7th level, 4 encounter and 4 daily;[/FONT] </p><p></p><p>[FONT=&quot]Encounter Powers and Utility Powers reset after the end of an encounter. Daily powers reset after an extended rest.[/FONT]</p></blockquote><p></p>
[QUOTE="ren1999, post: 5632479, member: 85179"] [FONT="]Adjusting Monster Hit Points and Damage[/FONT] [FONT="]Make note of the player character with the highest at-will attack damage. For example 2d6+5 damage.[/FONT] [FONT="]Give Minions 1 HP and have them do an average of 4 points damage.[/FONT] [FONT="]Give Artillery 1d6+5 HP and have them do an average of 1d6 damage.[/FONT] [FONT="]Give Soldiers 2d6+5 HP and have them do an average of 2d6 damage.[/FONT] [FONT="]Give Controllers 3d6+5 HP and have them do an average of 3d6 damage.[/FONT] [FONT="] Multi-Class Player Characters[/FONT] [FONT="]Earn the minimum number of experience points required to advance in a class level.[/FONT] [FONT="]Announce which class you want to advance in.[/FONT] [FONT="]Chose which class most appropriately fits into one of the 4 classes below and assign hit points and healing surges.[/FONT] [FONT="]Level Limit[/FONT] [FONT="]Player characters can advance to a total of 30 levels from all multi-classes and then must become immortal in order to advance to higher levels. For example, a character can be a 15th level Fighter and a 15th level Wizard. [/FONT] [FONT="]Total Skills Known[/FONT] [FONT="]All player characters of varying classes can know a maximum of 4 skills.[/FONT] [FONT="]Fighter[/FONT] [FONT="]The starting hit points are 12 + the constitution ability score.[/FONT] [FONT="]Hit points increase at a rate of 12 per level-up.[/FONT] [FONT="]Healing Surges total 12 + the constitution ability modifier.[/FONT] [FONT="]Rogue [/FONT] [FONT="]The starting hit points are 10 + the constitution ability score.[/FONT] [FONT="]Hit points increase at a rate of 10 per level-up.[/FONT] [FONT="]Healing Surges total 10 + the constitution ability modifier.[/FONT] [FONT="]Cleric[/FONT] [FONT="]The starting hit points are 8 + the constitution ability score.[/FONT] [FONT="]Hit points increase at a rate of 8 per level-up.[/FONT] [FONT="]Healing Surges total 8 + the constitution ability modifier.[/FONT] [FONT="]Wizard [/FONT] [FONT="]The starting hit points are 6 + the constitution ability score.[/FONT] [FONT="]Hit points increase at a rate of 6 per level-up.[/FONT] [FONT="]Healing Surges total 6 + the constitution ability modifier.[/FONT] [FONT="]Healing Surges[/FONT] [FONT="]The player character’s current healing surges are adjusted up or down based on the previous class leveled-up.[/FONT] [FONT="]Determine your player character[/FONT] [FONT="]’[/FONT][FONT="]s ability scores.[/FONT] [FONT="]Assign a value of 18 to the ability score you want to be the highest and a 16 to your second favorite ability score. Roll a 3d6 for all other abilities.[/FONT] [FONT="] Difficulty Class Rolls by S'mon [/FONT][FONT="] 10: Easy Heroic task 15: Moderate Heroic task 20: Hard Heroic Task, Easy Paragon Task 25: Moderate Paragon Task 30: Hard Paragon Task, Easy Epic Task 35: Moderate Epic Task 40: Hard Epic Task[/FONT] [FONT="] Choose your player character[/FONT] [FONT="]’[/FONT][FONT="]s powers.[/FONT] [FONT="]Player characters may chose feats, martial exploits, powers, prayers, utilities, rituals, etc. at a rate of 5 per level-up.[/FONT] [FONT="]No retraining or dropping powers is required.[/FONT] [FONT="]Player characters can choose at-will, encounter and daily powers during the encounter as needed.[/FONT] [FONT="]Player characters are restricted to [/FONT]using [FONT="]at 1st level 1 encounter and 1 daily power;[/FONT] [FONT="]at 2nd level, 2 encounter and 1 daily;[/FONT] [FONT="]at 3rd level, 2 encounter and 2 daily;[/FONT] [FONT="]at 4th level, 3 encounter and 2 daily;[/FONT] [FONT="]at 5th level, 3 encounter and 3 daily;[/FONT] [FONT="]at 6th level, 4 encounter and 3 daily;[/FONT] [FONT="]at 7th level, 4 encounter and 4 daily;[/FONT] [FONT="]Encounter Powers and Utility Powers reset after the end of an encounter. Daily powers reset after an extended rest.[/FONT] [/QUOTE]
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