I am in the process of starting a series of games, and I want the overall feel and theme to be survival. The outpost where it begins is about to fall to the encroaching hoards and the characters must escape and aid the remaining settlers. They must travel through the wilderness to get to the nearest major city which is at least one month of steady travel.
My problem is I don't want it to just involve defending the caravan from the monster of the week, but I didn't want yet another dungeon crawl or quest for mighty magic treasure. I wanted something different. I just don't know how many options there are for this type of thing.
I have come up with a couple for now:
1. Slave traders follow the group and begin grabbing the weaker members during the night. Hopefully with the characters trying to follow them in order to rescue the lost members of the caravan.
2. Running into a sacred bog/glen and dealing with the protectors either in a diplomatic way or in a violent way depending on what I place there.
3. Standard long trek through the wilderness stuff. Lack of food, losing the trail or getting lost, weather problems and other such stuff.
I would appreciate any ideas or suggestions.
My problem is I don't want it to just involve defending the caravan from the monster of the week, but I didn't want yet another dungeon crawl or quest for mighty magic treasure. I wanted something different. I just don't know how many options there are for this type of thing.
I have come up with a couple for now:
1. Slave traders follow the group and begin grabbing the weaker members during the night. Hopefully with the characters trying to follow them in order to rescue the lost members of the caravan.
2. Running into a sacred bog/glen and dealing with the protectors either in a diplomatic way or in a violent way depending on what I place there.
3. Standard long trek through the wilderness stuff. Lack of food, losing the trail or getting lost, weather problems and other such stuff.
I would appreciate any ideas or suggestions.