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Ideas needed for a Planescape campaign
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<blockquote data-quote="ThirdWizard" data-source="post: 2125439" data-attributes="member: 12037"><p>Perhaps they need to find a group of people - adventurers from their own world - who went through the portal a decade ago. What have they been up to, what adventures have trasnspired, and where are they now? It can be difficult tracking people down on the planes, especially mid/high level adventurers who more than likely use magic to keep away the scrying. That would mean going to many different places, interacting with interesting planar NPCs, and solving mysteries along the way.</p><p></p><p>The NPCs could be split up and gone their own ways. Maybe it was a long time ago, the human is getting old, but the elf is still going strong, while the dwarf has settled down for the most part but still adventures on the side. Or they've made enemies and are in hiding, and those enemies hear that the PCs are looking for them. Or many other possibilities.</p><p></p><p>You could even add that the people they're looking for were trying to accomplish something that is vital to the people of their prime city/nation/world, and they need to finish the job after they find them. Many could have been sent, of which the PCs are just one group. This could build up rivalries, attacks by other groups seeking information, etc. It would also be more plausable than resting all hope on this one band of unknown adventurers (which admittedly is very commonplace in fantasy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 2125439, member: 12037"] Perhaps they need to find a group of people - adventurers from their own world - who went through the portal a decade ago. What have they been up to, what adventures have trasnspired, and where are they now? It can be difficult tracking people down on the planes, especially mid/high level adventurers who more than likely use magic to keep away the scrying. That would mean going to many different places, interacting with interesting planar NPCs, and solving mysteries along the way. The NPCs could be split up and gone their own ways. Maybe it was a long time ago, the human is getting old, but the elf is still going strong, while the dwarf has settled down for the most part but still adventures on the side. Or they've made enemies and are in hiding, and those enemies hear that the PCs are looking for them. Or many other possibilities. You could even add that the people they're looking for were trying to accomplish something that is vital to the people of their prime city/nation/world, and they need to finish the job after they find them. Many could have been sent, of which the PCs are just one group. This could build up rivalries, attacks by other groups seeking information, etc. It would also be more plausable than resting all hope on this one band of unknown adventurers (which admittedly is very commonplace in fantasy ;) ). [/QUOTE]
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