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Ideas on a Tabletop God Game.
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<blockquote data-quote="Hobbit4Hire$" data-source="post: 9369189" data-attributes="member: 7044635"><p>Right, that sounds like something in epic poetry like <em>The Iliad. </em>That helps me focus on what I am aiming for. For me, a key idea I was thinking of is what exactly the players are competing over. I really want to avoid the whole trope of <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/GodsNeedPrayerBadly" target="_blank">God's Need Prayer Badly.</a></p><p></p><p>I was perusing various texts for ideas, and I came across an episode in the Book of Daniel 10:12-14. I was also perusing <em>In Nomine. </em>This gave me some ideas.</p><p> </p><p>To me, I think a good thing would be that players are more plausibly playing "divine manifestations", or a manifestation of some celestial spirit trying to form "access points" on earth. Each celestial spirit has some kind of portfolio and ideology that they want to propagate.</p><p></p><p>The players have the ability to try to manipulate probability, or inspire animals or humans, to organize themselves in a way that manifests and instantiates the spirit in the mateiral world. For example, a "water spirit" can manipulate the local enviornment so that snows melt and a river forms. A "war spirit" can try to inspire the local tribes to adopt a warrior culture and engage in endemic warfare. The more the culture and/or environment instantiates a particular ideal, the greater the spirit's presence in the empirical world.</p><p></p><p>In a modern urban fantasy with a Masquerade setting like <em>In Nomine</em>, the spirit's have to remain relatively hidden, appearing only in plausibly denial means. In a fantasy setting like <em>Runequest </em>or <em>Middle-earth</em>, the gods can take a step further, and more obviously manifest themselves in the form of physical bodies, or be directly summoned by their worshipers. (Of course, atheists could still exist an argue that such manifestations are merely just more technologically advanced species).</p><p></p><p>That is just me thinking outloud. I would love to hear your thoughts.</p></blockquote><p></p>
[QUOTE="Hobbit4Hire$, post: 9369189, member: 7044635"] Right, that sounds like something in epic poetry like [I]The Iliad. [/I]That helps me focus on what I am aiming for. For me, a key idea I was thinking of is what exactly the players are competing over. I really want to avoid the whole trope of [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/GodsNeedPrayerBadly']God's Need Prayer Badly.[/URL] I was perusing various texts for ideas, and I came across an episode in the Book of Daniel 10:12-14. I was also perusing [I]In Nomine. [/I]This gave me some ideas. To me, I think a good thing would be that players are more plausibly playing "divine manifestations", or a manifestation of some celestial spirit trying to form "access points" on earth. Each celestial spirit has some kind of portfolio and ideology that they want to propagate. The players have the ability to try to manipulate probability, or inspire animals or humans, to organize themselves in a way that manifests and instantiates the spirit in the mateiral world. For example, a "water spirit" can manipulate the local enviornment so that snows melt and a river forms. A "war spirit" can try to inspire the local tribes to adopt a warrior culture and engage in endemic warfare. The more the culture and/or environment instantiates a particular ideal, the greater the spirit's presence in the empirical world. In a modern urban fantasy with a Masquerade setting like [I]In Nomine[/I], the spirit's have to remain relatively hidden, appearing only in plausibly denial means. In a fantasy setting like [I]Runequest [/I]or [I]Middle-earth[/I], the gods can take a step further, and more obviously manifest themselves in the form of physical bodies, or be directly summoned by their worshipers. (Of course, atheists could still exist an argue that such manifestations are merely just more technologically advanced species). That is just me thinking outloud. I would love to hear your thoughts. [/QUOTE]
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