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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ideas on balancing the cleric, druid, sorcerer and wizard classes...
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<blockquote data-quote="Li Shenron" data-source="post: 1771596" data-attributes="member: 1465"><p>That sounds like a challenge! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I'll toss in my surface ideas as well, although you probably won't like them very much... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>1) Clerics and druids will only know a limited number of spells, just like the arcane casters do. To be decided if it is better that they learn spells as a Wizard (2 new per level + chance of more spells from scrolls) or a Sorcerer (fixed table).</p><p>This is quite a necessary limitation if there's a unified spells list...</p><p></p><p>2) Make ASF work the same for all casters, either they all suffer from it or there is no ASF for anyone.</p><p></p><p>Even with both of these, clerics and druids still have the edge because of better BAB, HD, proficiencies and special abilities. It would be easier to power-up the arcane casters, but that would become unfair to all the non-spellcasting classes, so I suppose we can only take something away from the divine... which is however difficult: reducing spellcasting (like you suggest) is hard to balance; reducing special abilities or basic stats will result in making clerics/druids almost identical to wizards, because the only things a wiz has better are spells+bonus feats+specialization.</p><p></p><p>I would probably go the latter way, and reduce some of the following:</p><p></p><p>BAB</p><p>HD</p><p>ST</p><p>proficiencies</p><p>domains</p><p>druid's skills</p><p>druid's special features</p><p></p><p>Which ones would you never want to reduce?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1771596, member: 1465"] That sounds like a challenge! :) I'll toss in my surface ideas as well, although you probably won't like them very much... :p 1) Clerics and druids will only know a limited number of spells, just like the arcane casters do. To be decided if it is better that they learn spells as a Wizard (2 new per level + chance of more spells from scrolls) or a Sorcerer (fixed table). This is quite a necessary limitation if there's a unified spells list... 2) Make ASF work the same for all casters, either they all suffer from it or there is no ASF for anyone. Even with both of these, clerics and druids still have the edge because of better BAB, HD, proficiencies and special abilities. It would be easier to power-up the arcane casters, but that would become unfair to all the non-spellcasting classes, so I suppose we can only take something away from the divine... which is however difficult: reducing spellcasting (like you suggest) is hard to balance; reducing special abilities or basic stats will result in making clerics/druids almost identical to wizards, because the only things a wiz has better are spells+bonus feats+specialization. I would probably go the latter way, and reduce some of the following: BAB HD ST proficiencies domains druid's skills druid's special features Which ones would you never want to reduce? [/QUOTE]
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Ideas on balancing the cleric, druid, sorcerer and wizard classes...
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