Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Ideas on how to frame someone!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 6931534" data-attributes="member: 23935"><p>In a game like D&D, the answers are very campaign dependent (magic item prevalence, role of deities, range of classes and levels in the population) and level dependent. You haven't given much to go on.</p><p></p><p>A frame job relies on evidence that casts suspicion on a particular target. The sort of evidence needed depends on the detection/analysis capability of the investigators. The sort of evidence that can be manufactured depends on the capability of the instigator. The amount of evidence required depends on what prior relationship (if any) existed between the victim and the target and how biased the investigator is to begin with. A target who is in a fractious relationship with the victim or who stands to profit from the death in some way is much easier to set in a frame since suspicion should already be present.</p><p></p><p>Think about what detection capability can be brought to bear by investigators. What clues can they find? Anything planted needs to be discoverable to have value. What are they likely to find? A frame can fail simply because the clues pointing to it are overlooked. Do the investigators have the capability to detect the fraud? A good clue is one that cannot be discredited.</p><p></p><p>Think about the instigator's capabilities. What clues can be manufactured and placed? How can the instigator obscure clues that point back to him? Is the instigator sufficiently adept in social skills to covertly point the investigators at the target? An ideal situation occurs when the instigator becomes the investigator. All the manufactured clues will be found and their meaning will be clear.</p><p></p><p>Finally, consider the target. What capabilities can he bring to bear to clear his name?</p></blockquote><p></p>
[QUOTE="Nagol, post: 6931534, member: 23935"] In a game like D&D, the answers are very campaign dependent (magic item prevalence, role of deities, range of classes and levels in the population) and level dependent. You haven't given much to go on. A frame job relies on evidence that casts suspicion on a particular target. The sort of evidence needed depends on the detection/analysis capability of the investigators. The sort of evidence that can be manufactured depends on the capability of the instigator. The amount of evidence required depends on what prior relationship (if any) existed between the victim and the target and how biased the investigator is to begin with. A target who is in a fractious relationship with the victim or who stands to profit from the death in some way is much easier to set in a frame since suspicion should already be present. Think about what detection capability can be brought to bear by investigators. What clues can they find? Anything planted needs to be discoverable to have value. What are they likely to find? A frame can fail simply because the clues pointing to it are overlooked. Do the investigators have the capability to detect the fraud? A good clue is one that cannot be discredited. Think about the instigator's capabilities. What clues can be manufactured and placed? How can the instigator obscure clues that point back to him? Is the instigator sufficiently adept in social skills to covertly point the investigators at the target? An ideal situation occurs when the instigator becomes the investigator. All the manufactured clues will be found and their meaning will be clear. Finally, consider the target. What capabilities can he bring to bear to clear his name? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Ideas on how to frame someone!
Top