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Ideas to flesh out a web of intrigue
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<blockquote data-quote="Effinjay" data-source="post: 9272804" data-attributes="member: 7044895"><p>I appreciate the effort youve put in to try and help me here unfortunately a lot of it is focused on the context I didnt include.</p><p></p><p>There is a lot more to the noble's story, these lands should be his and he's being denied them and not being told why, he still has wealth but he wants his birthright. There was a war, involving the relics, the father chose to become the guardian, the nation chose to bury all knowledge so the relics stayed lost. His wife wasnt happy kept petitioning but never got anywhere. Then the son got wind due to things the scholar dicovered. Nows his chance to get his family lands back.</p><p></p><p>The scholar is deliberately banal and there's knowledge plenty here that his information promises (yes his desire for that is a red flag) and tbh I'm quite happy with his additional motives of prestige and funding being very valid. Though ome of his interests being little unsavory could cast a bit of a shadow on him. He's basicaly a good guy and well meaning and he's been duped. In the aftermath of the scenatio (for reasons I havent added and Im not going to as this is convulted enough) he needs to be an an ally and will help calm down a tense situation.</p><p></p><p>I'm not going to go too much into context of what's driving the merchant/cultist. Other than hes someone that craved political power, used his position and on the way got offered metaphysical power. Over time he joined up with others of a like mind and they have hatched a huge plot to get their hands all four relics and use them to summon a demigod. He is just one medium sized cog in a bigger machine. He has zero plot armour as far as this scenario is concerned and is destined to cop it in the finale and be a footnote by the time they get to the grand ending of everything. None of what is happening in the bigger picture has much relevance to the immediate events of the scenario. Other than the fact he wants the earth relic and the air relic and once he gets the earth relic plans to use it to get the air relic off the PCs.</p><p></p><p>Your second point I'd considered but it does help me see that angle in a little more detail.</p><p></p><p>Point three was what I was hoping to get ideas about by posting here. Including lackeys of one faction grumbling about lackeys of the other. About one faction member being in disguise and clearly not 'one of us', such as a half orc wearing a wig, body paint and had been filing their teeth down and is now clearly a tattoed cultist. He's one of X, well I only hired him because X said so etc. Someone having an accident when they were with someone else at a 'convenient' moment.</p><p></p><p>The ideas I'm looking for are situations occuring during the expedition. Some further context may help but I'm trying to avoid slipping down a rabbit hole of overloading the context.</p><p></p><p>Maybe there's a published scenario with some vague similarities I can crib from. There must be something involving a) an expedition to a ruin/temple/site b) someone secretly up to no good and c) events happening during the expedition. Whaetever they are I can maybe tweak them a little to fit with the cast and situation.</p></blockquote><p></p>
[QUOTE="Effinjay, post: 9272804, member: 7044895"] I appreciate the effort youve put in to try and help me here unfortunately a lot of it is focused on the context I didnt include. There is a lot more to the noble's story, these lands should be his and he's being denied them and not being told why, he still has wealth but he wants his birthright. There was a war, involving the relics, the father chose to become the guardian, the nation chose to bury all knowledge so the relics stayed lost. His wife wasnt happy kept petitioning but never got anywhere. Then the son got wind due to things the scholar dicovered. Nows his chance to get his family lands back. The scholar is deliberately banal and there's knowledge plenty here that his information promises (yes his desire for that is a red flag) and tbh I'm quite happy with his additional motives of prestige and funding being very valid. Though ome of his interests being little unsavory could cast a bit of a shadow on him. He's basicaly a good guy and well meaning and he's been duped. In the aftermath of the scenatio (for reasons I havent added and Im not going to as this is convulted enough) he needs to be an an ally and will help calm down a tense situation. I'm not going to go too much into context of what's driving the merchant/cultist. Other than hes someone that craved political power, used his position and on the way got offered metaphysical power. Over time he joined up with others of a like mind and they have hatched a huge plot to get their hands all four relics and use them to summon a demigod. He is just one medium sized cog in a bigger machine. He has zero plot armour as far as this scenario is concerned and is destined to cop it in the finale and be a footnote by the time they get to the grand ending of everything. None of what is happening in the bigger picture has much relevance to the immediate events of the scenario. Other than the fact he wants the earth relic and the air relic and once he gets the earth relic plans to use it to get the air relic off the PCs. Your second point I'd considered but it does help me see that angle in a little more detail. Point three was what I was hoping to get ideas about by posting here. Including lackeys of one faction grumbling about lackeys of the other. About one faction member being in disguise and clearly not 'one of us', such as a half orc wearing a wig, body paint and had been filing their teeth down and is now clearly a tattoed cultist. He's one of X, well I only hired him because X said so etc. Someone having an accident when they were with someone else at a 'convenient' moment. The ideas I'm looking for are situations occuring during the expedition. Some further context may help but I'm trying to avoid slipping down a rabbit hole of overloading the context. Maybe there's a published scenario with some vague similarities I can crib from. There must be something involving a) an expedition to a ruin/temple/site b) someone secretly up to no good and c) events happening during the expedition. Whaetever they are I can maybe tweak them a little to fit with the cast and situation. [/QUOTE]
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