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General Tabletop Discussion
*Pathfinder & Starfinder
Ideas to improve the Binder
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<blockquote data-quote="Stalker0" data-source="post: 3958344" data-attributes="member: 5889"><p>I've been told by several people that the binder is a bit on the weak side overall. I was thinking of some ways to improve the binder just a bit. See what you think.</p><p></p><p>Options:</p><p></p><p>1) Bump up the skill points from 2 + int to 4+ int. A simple change. The binder is in the same teir as the rogue, ranger and bard as far as classes go, but has far fewer skill points (especially considering its not an int based class). So 4+ int would help round out the class a bit.</p><p></p><p>2) Allow some more flexibility in pact use. Give the binder a chance to switch things up a little bit other than at the beginning of the day: Such as,</p><p></p><p>a) Short Term Pact: 1/day, A 7th level Binder is able to strike a short term deal with a vestige. A short term pact is always a bad one for the Binder. In addition, he cannot ignore the influence of the vestige. However, anytime during the day he can expel the vestige as a full round action.</p><p></p><p>b) Expel Vestige. A 7th level Binder can expel a vestige 1/day as if using the Expel Vestige feat. If he has the feat or gains it later, he gains an additional use of expel vestige. The binding penalties for the feat do not stack with multiple uses.</p><p></p><p>c) Soul Seal: A 7th level Binder's soul has been exposed to the power of vestiges so often his soul has become a part of the binding ritual. If the Binder is summoning a vestige at least 2 levels lower than the maximum vestige he can summon, he can do so without scribing a seal before hand. You must still abide by any other special requirements for the ritual.</p><p></p><p>d) Lingering Power: A 7th level Binder has been exposed to supernatural forces for so long that their residual energy has become a part of him. 1/day, a binder can bring forth any one supernatural power from a vestige he would normally have access to, even if the vestige is not currently bound to him. If the ability requires an action, the binder must spend the action normally. If the ability is active all the time, the binder can call it as a free action. No matter the ability called, it does not last longer than 1 round.</p><p></p><p>3) Beef up some of the vestige powers to make them a little more competitive:</p><p></p><p>a) Amon's Ram Attack: You deal an extra 1d8 points of damage on a charge attack, plus an additional 1d8 damage for every 4 binder levels above 4th.</p><p></p><p>b) Queen Aym's Halo of Fire: The fire damage increased to 2d6 at 10th level and 3d6 at 20th (though that's still not a lot of damage at high levels).</p><p></p><p>c) Dahlver-Nar's mad soul: You gain immunity from wisdow, charisma, and intellgence damage and drain.</p><p></p><p></p><p></p><p>d) Fixing overlapping feats. One thing I always hate is how an ability will give you a feat or a proficiency, and you get no benefit if you already have it. So with that I have:</p><p></p><p>Extra Augmentation</p><p>Prereq: See special</p><p>Benefit: You receive an additional pact augmentation. However, this does not stack with the bonuses from pact augmentation or other uses of this feat, you must choose a new augmentation each time.</p><p>Special: You can only pick this feat up as a bonus from vestiges. You can gain this feat more than once. Each time, you must choose a different augmentation.</p><p></p><p>*Any vestige: If the vestige grants you a feat or proficiency you already have, you instead receive the Extra Augmentation feat while you are bound to the vestige. You can gain the feat only once for every vestige you have bound.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3958344, member: 5889"] I've been told by several people that the binder is a bit on the weak side overall. I was thinking of some ways to improve the binder just a bit. See what you think. Options: 1) Bump up the skill points from 2 + int to 4+ int. A simple change. The binder is in the same teir as the rogue, ranger and bard as far as classes go, but has far fewer skill points (especially considering its not an int based class). So 4+ int would help round out the class a bit. 2) Allow some more flexibility in pact use. Give the binder a chance to switch things up a little bit other than at the beginning of the day: Such as, a) Short Term Pact: 1/day, A 7th level Binder is able to strike a short term deal with a vestige. A short term pact is always a bad one for the Binder. In addition, he cannot ignore the influence of the vestige. However, anytime during the day he can expel the vestige as a full round action. b) Expel Vestige. A 7th level Binder can expel a vestige 1/day as if using the Expel Vestige feat. If he has the feat or gains it later, he gains an additional use of expel vestige. The binding penalties for the feat do not stack with multiple uses. c) Soul Seal: A 7th level Binder's soul has been exposed to the power of vestiges so often his soul has become a part of the binding ritual. If the Binder is summoning a vestige at least 2 levels lower than the maximum vestige he can summon, he can do so without scribing a seal before hand. You must still abide by any other special requirements for the ritual. d) Lingering Power: A 7th level Binder has been exposed to supernatural forces for so long that their residual energy has become a part of him. 1/day, a binder can bring forth any one supernatural power from a vestige he would normally have access to, even if the vestige is not currently bound to him. If the ability requires an action, the binder must spend the action normally. If the ability is active all the time, the binder can call it as a free action. No matter the ability called, it does not last longer than 1 round. 3) Beef up some of the vestige powers to make them a little more competitive: a) Amon's Ram Attack: You deal an extra 1d8 points of damage on a charge attack, plus an additional 1d8 damage for every 4 binder levels above 4th. b) Queen Aym's Halo of Fire: The fire damage increased to 2d6 at 10th level and 3d6 at 20th (though that's still not a lot of damage at high levels). c) Dahlver-Nar's mad soul: You gain immunity from wisdow, charisma, and intellgence damage and drain. d) Fixing overlapping feats. One thing I always hate is how an ability will give you a feat or a proficiency, and you get no benefit if you already have it. So with that I have: Extra Augmentation Prereq: See special Benefit: You receive an additional pact augmentation. However, this does not stack with the bonuses from pact augmentation or other uses of this feat, you must choose a new augmentation each time. Special: You can only pick this feat up as a bonus from vestiges. You can gain this feat more than once. Each time, you must choose a different augmentation. *Any vestige: If the vestige grants you a feat or proficiency you already have, you instead receive the Extra Augmentation feat while you are bound to the vestige. You can gain the feat only once for every vestige you have bound. [/QUOTE]
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