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Identify Spell too straight forward?
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<blockquote data-quote="Sadrik" data-source="post: 6098909" data-attributes="member: 14506"><p>Hmm, excellent questions. Perhaps an item could be simply classified into 4 or 5 groupings similar to the 3e detect magic power-levels. Faint, moderate, strong, overwhelming, and perhaps add in epic. </p><p></p><p>Then you can put potions and scroll and the like into faint. Mundane magic items into moderate (+2 sword, +1 ring, +3 cloak, etc.). Strong can be things like ring of invisibility, pearl of power, and a whole host of things, actually most magic items would fit here... then overwhelming could be things like vorpal weapons, holy swords, staff of the magi, stuff that is really at the upper limit of power. Epic of course would be for artifacts. I can see the DC for epic items being low or high depending on the legends surrounding the item (it could be super obscure or super well known). </p><p></p><p>These categories could also give its relative difficulty in dispelling it, it could also provide a hardness bonus (or whatever mechanic will be used), relative cost spectrum, and any other bonuses that depend on the power level of the item. </p><p></p><p>Perhaps DC could be:</p><p>Faint 15 </p><p>moderate 20 </p><p>strong 25</p><p>overwhelming 30 </p><p>epic 20/40</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6098909, member: 14506"] Hmm, excellent questions. Perhaps an item could be simply classified into 4 or 5 groupings similar to the 3e detect magic power-levels. Faint, moderate, strong, overwhelming, and perhaps add in epic. Then you can put potions and scroll and the like into faint. Mundane magic items into moderate (+2 sword, +1 ring, +3 cloak, etc.). Strong can be things like ring of invisibility, pearl of power, and a whole host of things, actually most magic items would fit here... then overwhelming could be things like vorpal weapons, holy swords, staff of the magi, stuff that is really at the upper limit of power. Epic of course would be for artifacts. I can see the DC for epic items being low or high depending on the legends surrounding the item (it could be super obscure or super well known). These categories could also give its relative difficulty in dispelling it, it could also provide a hardness bonus (or whatever mechanic will be used), relative cost spectrum, and any other bonuses that depend on the power level of the item. Perhaps DC could be: Faint 15 moderate 20 strong 25 overwhelming 30 epic 20/40 [/QUOTE]
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