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Identify Spell vs Resting With Item
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<blockquote data-quote="Lanefan" data-source="post: 6363880" data-attributes="member: 29398"><p><em>Detect Magic</em> might show a stronger enchantment level than the <em>Identify</em> results would justify; or they may have seen the item do something the <em>Identify</em> didn't pull; or simple trial and error.</p><p></p><p>Or they might never find it. Wouldn't be the first time.</p><p>This goes back to my whole point about magic being risky. The simple answer for the wizard is to get someone to use the item first and field-test it - let them trigger the curse if present - before casting ID on it.</p><p>Or they could make sure one of their enemies ends up with it...I've seen this done.</p><p></p><p>I've also seen PCs intentionally dump cursed items (that they know about) onto other PCs (who don't know about it) as "gifts".</p><p>Depends how it's done. A PC who doesn't bother with ID and just relies on trial-and-error field testing might think she's got a fine shiny new sword that's really helping her out in combat (it's +2, +4 vs. Humans), and not realize for quite some time that it's slowly twisting her personality (i.e. changing her alignment) and that certain vile deeds must eventually be done (it's given her a quest)....</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6363880, member: 29398"] [I]Detect Magic[/I] might show a stronger enchantment level than the [I]Identify[/I] results would justify; or they may have seen the item do something the [I]Identify[/I] didn't pull; or simple trial and error. Or they might never find it. Wouldn't be the first time. This goes back to my whole point about magic being risky. The simple answer for the wizard is to get someone to use the item first and field-test it - let them trigger the curse if present - before casting ID on it. Or they could make sure one of their enemies ends up with it...I've seen this done. I've also seen PCs intentionally dump cursed items (that they know about) onto other PCs (who don't know about it) as "gifts". Depends how it's done. A PC who doesn't bother with ID and just relies on trial-and-error field testing might think she's got a fine shiny new sword that's really helping her out in combat (it's +2, +4 vs. Humans), and not realize for quite some time that it's slowly twisting her personality (i.e. changing her alignment) and that certain vile deeds must eventually be done (it's given her a quest).... Lanefan [/QUOTE]
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