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Identify Spell vs Resting With Item
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<blockquote data-quote="KarinsDad" data-source="post: 6363893" data-attributes="member: 2011"><p>Yeah, I get the appeal from the DM's pov, just not from the player's.</p><p></p><p>It sounds like fishing. The DM throws out this nice shiney magical item lure and the PC swallows it hook, line, and sinker.</p><p></p><p>A bit of long term campaign railroading under the disguise of "a weird magical item". Meh. I prefer for the PCs to be heroes and for the negative challenges to be a bit more short term. Long term challenges should be things like reoccurring villains, player background goals or quests, noble deeds, etc. Being stuck with a curse for 2 or 4 or 8 levels or whatever seems punitive.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6363893, member: 2011"] Yeah, I get the appeal from the DM's pov, just not from the player's. It sounds like fishing. The DM throws out this nice shiney magical item lure and the PC swallows it hook, line, and sinker. A bit of long term campaign railroading under the disguise of "a weird magical item". Meh. I prefer for the PCs to be heroes and for the negative challenges to be a bit more short term. Long term challenges should be things like reoccurring villains, player background goals or quests, noble deeds, etc. Being stuck with a curse for 2 or 4 or 8 levels or whatever seems punitive. [/QUOTE]
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Identify Spell vs Resting With Item
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