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General Tabletop Discussion
*Pathfinder & Starfinder
Identify the Major Damage-Dealing Prestige Classes
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<blockquote data-quote="Machiavelli" data-source="post: 3134983" data-attributes="member: 40964"><p>Pawsplay nailed the easiest way to beef up the Hulking Hurler: take War Hulk as well. It's a fantastically effective way to boost strength. You'd have to be very careful or very insane to allow it into your campaign, but it turns any Large martial combatant (melee or ranged) into a force to be reckoned with. With all that extra Str, using Str to hit with a thrown weapon (Brutal Throw, C. Adv.), you can hit AC 10 easily, even taking into account range increments. Now, I have previously considered boulders and such as improvised weapons, and as such any boulder of Huge size or larger would be a weapon usable for an Area Attack. Even if that's wrong, the ability to throw a Huge javelin as a ranged attack still works nicely. Monkey Grip (C. Warrior) works wonders for that.</p><p></p><p>Oh, and I meant Centaurs. I liked the javelin-throwing, centaur Hulking Hurlers instead of their usual bow-users. A racial +8 Str and +4 from Barbarian rage, augmented by War Hulk levels, really did the trick. Unfortunately, the other players' characters were less optimized for combat, so my character tended to steal the glory. We agreed to kill him off, maybe use him in some other campaign.</p><p></p><p>I've never actually played a Minotaur. A HH, yes, but no minos.</p><p></p><p></p><p>You definitely will want to add the War Hulk and Hulking Hurler to your list. They can be brutally effective if you "build" them to their strengths.</p></blockquote><p></p>
[QUOTE="Machiavelli, post: 3134983, member: 40964"] Pawsplay nailed the easiest way to beef up the Hulking Hurler: take War Hulk as well. It's a fantastically effective way to boost strength. You'd have to be very careful or very insane to allow it into your campaign, but it turns any Large martial combatant (melee or ranged) into a force to be reckoned with. With all that extra Str, using Str to hit with a thrown weapon (Brutal Throw, C. Adv.), you can hit AC 10 easily, even taking into account range increments. Now, I have previously considered boulders and such as improvised weapons, and as such any boulder of Huge size or larger would be a weapon usable for an Area Attack. Even if that's wrong, the ability to throw a Huge javelin as a ranged attack still works nicely. Monkey Grip (C. Warrior) works wonders for that. Oh, and I meant Centaurs. I liked the javelin-throwing, centaur Hulking Hurlers instead of their usual bow-users. A racial +8 Str and +4 from Barbarian rage, augmented by War Hulk levels, really did the trick. Unfortunately, the other players' characters were less optimized for combat, so my character tended to steal the glory. We agreed to kill him off, maybe use him in some other campaign. I've never actually played a Minotaur. A HH, yes, but no minos. You definitely will want to add the War Hulk and Hulking Hurler to your list. They can be brutally effective if you "build" them to their strengths. [/QUOTE]
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Identify the Major Damage-Dealing Prestige Classes
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