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<blockquote data-quote="maddman75" data-source="post: 490226" data-attributes="member: 2673"><p>I'm with PKitty. Identify tells you what an item does (one property per level), and Analyze Dweomer doesn't exist. I don't find it fun for the party to have a bunch of items they don't know how to use.</p><p></p><p>An IDed wand or staff I also tell the players how many charges it has left. One, it isn't fun for me to try to remember if that wand of detect magic they found five games ago had sixteen or seventeen charges. Two, if you can't tell how many charges are left, what's to stop you from making a wand (you know it has fifty) and running it down to one charge then selling it? Answer -- nothing! Because if you can't tell one charge from fifty neither can the shopkeeper.</p></blockquote><p></p>
[QUOTE="maddman75, post: 490226, member: 2673"] I'm with PKitty. Identify tells you what an item does (one property per level), and Analyze Dweomer doesn't exist. I don't find it fun for the party to have a bunch of items they don't know how to use. An IDed wand or staff I also tell the players how many charges it has left. One, it isn't fun for me to try to remember if that wand of detect magic they found five games ago had sixteen or seventeen charges. Two, if you can't tell how many charges are left, what's to stop you from making a wand (you know it has fifty) and running it down to one charge then selling it? Answer -- nothing! Because if you can't tell one charge from fifty neither can the shopkeeper. [/QUOTE]
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