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<blockquote data-quote="ConcreteBuddha" data-source="post: 490621" data-attributes="member: 3139"><p>Okay. I have been playing this game since I was twelve. As a player, the wonder of caring about the additional properties of magic items has worn off. As a DM, I'm not going to keep track of every magic item on every PC in the entire stinking game. I already do that for the NPCs (which outnumber the PCs a hundred fold.)</p><p></p><p>Caustic? I was being as equally critical of the Fly-By-The-Seat-Of-Your-Pants DM. Of course it would be better if the DM had a complete grasp of everything that happened in the campaign, and wrote it all down and cross-referenced each piece of information using an index. It would also be wonderful if my players jumped for joy whenever they received a mysterious new magic item. Then we wouldn't be tainted by CRPGs. Because obviously games like FF and Diablo have twisted what it truly means to be a RPer.</p><p></p><p>In fact, we should never play CRPGs. Ideas like automatic Identify spells that have no material components are warping the minds of the future generations of role-players. In my day, a gamer spent an hour in real-time pretending to cradle his newfound magical sword. We all looked on in silent awe while this bonding took place. A +1 longsword was so much more than just a measly 2315 gps: It was a life-altering experience. Whenever the DM deamed us worthy to know the inner secrets of an enchanted item, we wept for days afterwards. This responsibility is what kept us afloat amidst the turmoil of reality. This is the secret that each of us shared within our hearts. This was DnD.</p><p></p><p></p><p><strong> Altering Identify is of the Devil! Amen! </strong></p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 490621, member: 3139"] Okay. I have been playing this game since I was twelve. As a player, the wonder of caring about the additional properties of magic items has worn off. As a DM, I'm not going to keep track of every magic item on every PC in the entire stinking game. I already do that for the NPCs (which outnumber the PCs a hundred fold.) Caustic? I was being as equally critical of the Fly-By-The-Seat-Of-Your-Pants DM. Of course it would be better if the DM had a complete grasp of everything that happened in the campaign, and wrote it all down and cross-referenced each piece of information using an index. It would also be wonderful if my players jumped for joy whenever they received a mysterious new magic item. Then we wouldn't be tainted by CRPGs. Because obviously games like FF and Diablo have twisted what it truly means to be a RPer. In fact, we should never play CRPGs. Ideas like automatic Identify spells that have no material components are warping the minds of the future generations of role-players. In my day, a gamer spent an hour in real-time pretending to cradle his newfound magical sword. We all looked on in silent awe while this bonding took place. A +1 longsword was so much more than just a measly 2315 gps: It was a life-altering experience. Whenever the DM deamed us worthy to know the inner secrets of an enchanted item, we wept for days afterwards. This responsibility is what kept us afloat amidst the turmoil of reality. This is the secret that each of us shared within our hearts. This was DnD. [B] Altering Identify is of the Devil! Amen! [/B] [/QUOTE]
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