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<blockquote data-quote="brightgoat" data-source="post: 926639" data-attributes="member: 988"><p>I've become annoyed by the number of unidentified magic items that are sitting in my player's hands. Nobody wants to spend 100gp in order to find the weakest power of an item</p><p></p><p>So, I've developed a house rule for identifying magic items. This doesn't work on all items. It works on appx. 50% of items, subject to DM judgement.</p><p></p><p>It takes minimum one day uninterrupted study with access to a library or other magical research facility. Roll a spellcraft check at DC20 for the first, and weakest power (up to the DM which is found first). By spending a full week in study, DC goes down by 5. This is an either or sort of thing. You spend either one day or one week.</p><p></p><p>For each additional power, it takes an additional day (or week), and the DC is as follows:</p><p>related power DC 15, </p><p>unrelated power DC25, </p><p>and again, -5 for an additional week.</p><p></p><p>if you miss by 10, it's a misdiagnosis. DM rolls the check. No retry until an additional rank in spellcraft is gained. Bards can substitute a bardic knowledge check instead of a spellcraft check. If a caster has the appropriate item creation feat, they get an additional -5 to the identify check. </p><p></p><p>New Feat - Instant Identify</p><p></p><p>Prereq - 10 ranks in spellcraft or access to the bardic knowledge ability.</p><p></p><p>Allows instant identification attempt at DC 25 for main power. If miss, then upon further reflection, can retry with normal rules. This feat allows check on any magic item, except for artifacts.</p></blockquote><p></p>
[QUOTE="brightgoat, post: 926639, member: 988"] I've become annoyed by the number of unidentified magic items that are sitting in my player's hands. Nobody wants to spend 100gp in order to find the weakest power of an item So, I've developed a house rule for identifying magic items. This doesn't work on all items. It works on appx. 50% of items, subject to DM judgement. It takes minimum one day uninterrupted study with access to a library or other magical research facility. Roll a spellcraft check at DC20 for the first, and weakest power (up to the DM which is found first). By spending a full week in study, DC goes down by 5. This is an either or sort of thing. You spend either one day or one week. For each additional power, it takes an additional day (or week), and the DC is as follows: related power DC 15, unrelated power DC25, and again, -5 for an additional week. if you miss by 10, it's a misdiagnosis. DM rolls the check. No retry until an additional rank in spellcraft is gained. Bards can substitute a bardic knowledge check instead of a spellcraft check. If a caster has the appropriate item creation feat, they get an additional -5 to the identify check. New Feat - Instant Identify Prereq - 10 ranks in spellcraft or access to the bardic knowledge ability. Allows instant identification attempt at DC 25 for main power. If miss, then upon further reflection, can retry with normal rules. This feat allows check on any magic item, except for artifacts. [/QUOTE]
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