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<blockquote data-quote="Damon Griffin" data-source="post: 930955" data-attributes="member: 3568"><p>It's all but useless where magic weapons are concerned, though. No what wonderful qualities a weapon might have, all Identify is ever going to tell you is that it's a +1 weapon (or +2, or +3) -- which you already knew, because ALL magic weapons are +1 (or +2 or +3) before they can have any other qualities added to them.</p><p></p><p>It's silly and uncomfortable for the characters to use game mechanic terms like "XP", "saving throw", "hit points" or "+1 to hit", so even though the player does need this detail, the attack/damage bonus information revealed by an Identify may not be something a character should easily be able to quantify.</p><p></p><p>"Pray, friend wizard, what mighty enchantment does this wondrous blade possess?"</p><p></p><p>"Well, it's a +1 weapon..."</p><p></p><p>"Eh?"</p><p></p><p>"I mean, it does slightly more damage than a weapon of its type would normally do, and you are 5% more likely to hit with it."</p><p></p><p>"Five per cent? Why speakest thou as an accountant?"</p><p></p><p>In other words, <strong>the only information Identify can give you about a magic weapon is a numeric value that should have no meaning to the <em>characters</em> in the game.</strong></p><p></p><p>In the previous editions of the game, you could use Identify to obtain information that could be described in-game in terms that would make sense to the <strong>characters</strong>, and then the DM could say as an aside to the <strong>players</strong> "oh, and it's also +2 to hit and damage", but no longer.</p><p></p><p>So, yeah, it's nice that Identify now works on one item per level, but you get a treasure with a bunch of magic weapons and you might as well not bother. Nine assorted weapons with completely different qualities and eight of them register simply as a +1 weapon, but the ninth is -- gasp! a +2 weapon! </p><p></p><p>And now you wait for Analyze Dweomer.</p></blockquote><p></p>
[QUOTE="Damon Griffin, post: 930955, member: 3568"] It's all but useless where magic weapons are concerned, though. No what wonderful qualities a weapon might have, all Identify is ever going to tell you is that it's a +1 weapon (or +2, or +3) -- which you already knew, because ALL magic weapons are +1 (or +2 or +3) before they can have any other qualities added to them. It's silly and uncomfortable for the characters to use game mechanic terms like "XP", "saving throw", "hit points" or "+1 to hit", so even though the player does need this detail, the attack/damage bonus information revealed by an Identify may not be something a character should easily be able to quantify. "Pray, friend wizard, what mighty enchantment does this wondrous blade possess?" "Well, it's a +1 weapon..." "Eh?" "I mean, it does slightly more damage than a weapon of its type would normally do, and you are 5% more likely to hit with it." "Five per cent? Why speakest thou as an accountant?" In other words, [B]the only information Identify can give you about a magic weapon is a numeric value that should have no meaning to the [I]characters[/I] in the game.[/B] In the previous editions of the game, you could use Identify to obtain information that could be described in-game in terms that would make sense to the [B]characters[/B], and then the DM could say as an aside to the [B]players[/B] "oh, and it's also +2 to hit and damage", but no longer. So, yeah, it's nice that Identify now works on one item per level, but you get a treasure with a bunch of magic weapons and you might as well not bother. Nine assorted weapons with completely different qualities and eight of them register simply as a +1 weapon, but the ninth is -- gasp! a +2 weapon! And now you wait for Analyze Dweomer. [/QUOTE]
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