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Identifying and Using Stuff...
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<blockquote data-quote="DrSpunj" data-source="post: 1356442" data-attributes="member: 994"><p>And if we live long enough to be able to cast a 6th level spell, I'm sure that will be true. However, <strong>Gina</strong> is playing the Druid in <strong>Nail</strong>'s party we've (meaning you as well, jg <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) been discussing in other threads, so levels currently range from 4th through 6th.</p><p></p><p>I know there are times when an unidentified item (magical or not) is important to the plot, or as the DM you want there to be some mystery with the cooler items, and not everything comes with an instructional manual (reference: Greatest American Hero show <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ), but more often than not the random magical stuff like potions and little wondrous trinkets essentially becomes so much junk and extra weight until it's identified. I've rarely met a player who really enjoyed drinking a random potion in the thick of combat just to see if it was worthwhile (the few individuals I can think of also enjoyed 2E's Wand (Rod?) of Wonder for the random magical effects) and thankfully no one in our current group seems to lean in that dangerous direction.</p><p></p><p>The PCs are in the middle of a series of tests in a remote ruin. As much as the player's want to be able to use this stuff, heading back to town right now isn't much of an in-game option (unless a few more of the party die <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ), so we're left hauling around a lot of magical stuff that remains in the bottom of our collective backpack. I keep hoping we'll come across that Wand of Identify but we've yet to find it.</p><p></p><p>Thanks.</p><p></p><p>DrSpunj</p></blockquote><p></p>
[QUOTE="DrSpunj, post: 1356442, member: 994"] And if we live long enough to be able to cast a 6th level spell, I'm sure that will be true. However, [b]Gina[/b] is playing the Druid in [b]Nail[/b]'s party we've (meaning you as well, jg :) ) been discussing in other threads, so levels currently range from 4th through 6th. I know there are times when an unidentified item (magical or not) is important to the plot, or as the DM you want there to be some mystery with the cooler items, and not everything comes with an instructional manual (reference: Greatest American Hero show :p ), but more often than not the random magical stuff like potions and little wondrous trinkets essentially becomes so much junk and extra weight until it's identified. I've rarely met a player who really enjoyed drinking a random potion in the thick of combat just to see if it was worthwhile (the few individuals I can think of also enjoyed 2E's Wand (Rod?) of Wonder for the random magical effects) and thankfully no one in our current group seems to lean in that dangerous direction. The PCs are in the middle of a series of tests in a remote ruin. As much as the player's want to be able to use this stuff, heading back to town right now isn't much of an in-game option (unless a few more of the party die ;) ), so we're left hauling around a lot of magical stuff that remains in the bottom of our collective backpack. I keep hoping we'll come across that Wand of Identify but we've yet to find it. Thanks. DrSpunj [/QUOTE]
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