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Identifying and Using Stuff...
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<blockquote data-quote="UltimaGabe" data-source="post: 1359125" data-attributes="member: 16019"><p>In my group, we have a number of ways of identifying items. For potions, it's generally an Alchemy or Spellcraft check to identify them. For items with an enhancement bonus, such as weapons, armor, or a Headband of Intellect, Detect Magic usually gives off a stronger aura depending on how high the enhancement is. If any of us have similar items, we can compare the strength of the glow to our own to see if it's less powerful, the same, or more powerful than ours. This also applies to Cloaks of Resistance, Rings of Protection, Amulets of Natural Armor, whatever.</p><p></p><p>For wands, we're generally willing to expend a charge on the wand to see what spell is located inside. For Wondrous Items, it usually comes down to whether or not anyone has the appropriate feat- for example, if you have Craft Wondrous Item, you can make a Spellcraft or Knowledge: Arcana check (depending on the cost or rarity of the item) to identify the item. After all, we figure that if you're able to decide, "Hey, I wanna make Iron Bands of Bilarro between adventures" then you've probably heard of Iron Bands of Bilarro at some point.</p><p></p><p>There are many items, though, that we simply can't identify in the dungeons. Luckily, after one of our last adventures, we were given a pair of glasses from the Relics & Rituals book that allow you to identify magic items. If you wear them and study a magic item for 10 minutes, there's a 75% chance that the glasses identify all magical abilities of the item. On that other 25%, they simply don't do anything. I just slapped an ability on the glasses to cast Detect Magic at will, and I've got a (relatively) quick and easy way to identify pretty much anything, given time.</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 1359125, member: 16019"] In my group, we have a number of ways of identifying items. For potions, it's generally an Alchemy or Spellcraft check to identify them. For items with an enhancement bonus, such as weapons, armor, or a Headband of Intellect, Detect Magic usually gives off a stronger aura depending on how high the enhancement is. If any of us have similar items, we can compare the strength of the glow to our own to see if it's less powerful, the same, or more powerful than ours. This also applies to Cloaks of Resistance, Rings of Protection, Amulets of Natural Armor, whatever. For wands, we're generally willing to expend a charge on the wand to see what spell is located inside. For Wondrous Items, it usually comes down to whether or not anyone has the appropriate feat- for example, if you have Craft Wondrous Item, you can make a Spellcraft or Knowledge: Arcana check (depending on the cost or rarity of the item) to identify the item. After all, we figure that if you're able to decide, "Hey, I wanna make Iron Bands of Bilarro between adventures" then you've probably heard of Iron Bands of Bilarro at some point. There are many items, though, that we simply can't identify in the dungeons. Luckily, after one of our last adventures, we were given a pair of glasses from the Relics & Rituals book that allow you to identify magic items. If you wear them and study a magic item for 10 minutes, there's a 75% chance that the glasses identify all magical abilities of the item. On that other 25%, they simply don't do anything. I just slapped an ability on the glasses to cast Detect Magic at will, and I've got a (relatively) quick and easy way to identify pretty much anything, given time. [/QUOTE]
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