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Identifying Magic Items: please, update!
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<blockquote data-quote="frankthedm" data-source="post: 2746119" data-attributes="member: 1164"><p>It looks like the Wotc has put an old article up on the web site that was not put up back when it was still current.</p><p><span style="color: Lime">3.0</span></p><p><span style="color: Lime">Analyze Dweomer</span></p><p><span style="color: Lime">Divination</span></p><p><span style="color: Lime">Level: Sor/Wiz 6</span></p><p><span style="color: Lime">Components: V, S, F</span></p><p><span style="color: Lime">Casting Time: 8 hours</span></p><p><span style="color: Lime">Range: Close (25 ft. + 5 ft./2 levels)</span></p><p><span style="color: Lime">Target: One object or creature</span></p><p><span style="color: Lime">Duration: 1 round/level (D)</span></p><p><span style="color: Lime">Saving Throw: See text</span></p><p><span style="color: Lime">Spell Resistance: No</span></p><p><span style="color: Lime">The character discerns spells and magical properties present in a creature or object. One property, spell, or power is revealed each round, from lowest level (or weakest power) to highest (or strongest). For each spell or power, the character makes a caster level check (1d20 + caster level). If the result is equal to or higher than the spell's or power's caster level, the character identifies it. Otherwise, the character fails to identify that spell or power, and the character can check for the next one next round.</span></p><p><span style="color: Lime">Analyze dweomer does not function when used on an artifact.</span></p><p><span style="color: Lime"><strong>After the character analyzes one object or creature, the spell ends, even if its duration has not expired yet. The character must make a Fortitude save (DC 21) when the spell ends or be exhausted and unable to do anything but rest for the next 1d8 hours.</strong></span></p><p><span style="color: Lime">Focus: The focus must be worth at least 1,500 gp.</span></p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Identify</span></p><p><span style="color: Lime">Divination</span></p><p><span style="color: Lime">Level: Brd 1, Magic 2, Sor/Wiz 1</span></p><p><span style="color: Lime">Components: V, S, M/DF</span></p><p><span style="color: Lime">Casting Time: 8 hours</span></p><p><span style="color: Lime">Range: Touch</span></p><p><span style="color: Lime">Targets: Up to 1 touched object per level</span></p><p><span style="color: Lime">Duration: Instantaneous</span></p><p><span style="color: Lime">Saving Throw: None</span></p><p><span style="color: Lime">Spell Resistance: No</span></p><p><span style="color: Lime">The spell determines the single most basic function of each magic item, including how to activate that function (if appropriate), and how many charges are left (if any). For a weapon, this will be the “plus” to attack and damage. </span></p><p><span style="color: Lime">If a magic item has multiple different functions that are equally basic, identify determines the lowest-level function. If these functions are also of equal level, the DM decides randomly which is identified.</span></p><p><span style="color: Lime">Arcane Material Components: Worth at least 100 gp value.</span></p><p><span style="color: Lime"></span>Much better rules for these spells IMHO. But, the 3.5 spells allow more a more stable magical item market.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 2746119, member: 1164"] It looks like the Wotc has put an old article up on the web site that was not put up back when it was still current. [COLOR=Lime]3.0 Analyze Dweomer Divination Level: Sor/Wiz 6 Components: V, S, F Casting Time: 8 hours Range: Close (25 ft. + 5 ft./2 levels) Target: One object or creature Duration: 1 round/level (D) Saving Throw: See text Spell Resistance: No The character discerns spells and magical properties present in a creature or object. One property, spell, or power is revealed each round, from lowest level (or weakest power) to highest (or strongest). For each spell or power, the character makes a caster level check (1d20 + caster level). If the result is equal to or higher than the spell's or power's caster level, the character identifies it. Otherwise, the character fails to identify that spell or power, and the character can check for the next one next round. Analyze dweomer does not function when used on an artifact. [B]After the character analyzes one object or creature, the spell ends, even if its duration has not expired yet. The character must make a Fortitude save (DC 21) when the spell ends or be exhausted and unable to do anything but rest for the next 1d8 hours.[/B] Focus: The focus must be worth at least 1,500 gp. Identify Divination Level: Brd 1, Magic 2, Sor/Wiz 1 Components: V, S, M/DF Casting Time: 8 hours Range: Touch Targets: Up to 1 touched object per level Duration: Instantaneous Saving Throw: None Spell Resistance: No The spell determines the single most basic function of each magic item, including how to activate that function (if appropriate), and how many charges are left (if any). For a weapon, this will be the “plus” to attack and damage. If a magic item has multiple different functions that are equally basic, identify determines the lowest-level function. If these functions are also of equal level, the DM decides randomly which is identified. Arcane Material Components: Worth at least 100 gp value. [/COLOR]Much better rules for these spells IMHO. But, the 3.5 spells allow more a more stable magical item market. [/QUOTE]
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