Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Identifying Magic Items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="War Golem" data-source="post: 403393" data-attributes="member: 142"><p>I agree for the most part. IMC, Identify is as per the book, with the following alterations:</p><p></p><p><strong>Identify – Casting time is 10 minutes per item studied. May only be cast 1/day. Reveals all non-special functions of a magic item. Exactly what qualifies as special or non-special is DM’s discretion. Enhancement bonuses and most standard powers are usually considered standard; powers that only activate under special circumstances may be considered non-standard. This spell will indicate if a command word is necessary to use the item, but will never reveal what the command word is.</strong></p><p></p><p>Command words I prefer the PCs to determine by trial and error. The standard guideline is that the command word will, most of the time, be related to the item function - so the command word for a Wand of Lightning Bolts might be 'fry' or 'sizzle.' This gives the PCs a lot of room for trial and error, while giving them some reasonable parameters within which to experiment.</p><p></p><p>A successful bardic knowledge check or legend lore spell will often reveal a command word, though.</p><p></p><p>The reason I reduced the casting time was that I, as DM, really don't like the PCs essentially having to burn a day (8 hours) to find out what the stuff they just found does when they are in the middle of an adventure. The 10 minutes per item seemed like a good middle ground - can keep the pace of the adventure moving, but using the spell may be poor strategic move if the PCs are operating under a time crunch (and usually, mine seem to feel like they are, whether it's the case or not).</p><p></p><p>Cheers,</p><p></p><p>-War Golem</p></blockquote><p></p>
[QUOTE="War Golem, post: 403393, member: 142"] I agree for the most part. IMC, Identify is as per the book, with the following alterations: [b]Identify – Casting time is 10 minutes per item studied. May only be cast 1/day. Reveals all non-special functions of a magic item. Exactly what qualifies as special or non-special is DM’s discretion. Enhancement bonuses and most standard powers are usually considered standard; powers that only activate under special circumstances may be considered non-standard. This spell will indicate if a command word is necessary to use the item, but will never reveal what the command word is.[/b] Command words I prefer the PCs to determine by trial and error. The standard guideline is that the command word will, most of the time, be related to the item function - so the command word for a Wand of Lightning Bolts might be 'fry' or 'sizzle.' This gives the PCs a lot of room for trial and error, while giving them some reasonable parameters within which to experiment. A successful bardic knowledge check or legend lore spell will often reveal a command word, though. The reason I reduced the casting time was that I, as DM, really don't like the PCs essentially having to burn a day (8 hours) to find out what the stuff they just found does when they are in the middle of an adventure. The 10 minutes per item seemed like a good middle ground - can keep the pace of the adventure moving, but using the spell may be poor strategic move if the PCs are operating under a time crunch (and usually, mine seem to feel like they are, whether it's the case or not). Cheers, -War Golem [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Identifying Magic Items
Top