SnowleopardVK
First Post
This is an issue that has just come up in our game recently that none of us really knew the answer to; our cleric and rogue found what appears to be (metagame knowledge; it's covered in fish designs) a ring of swimming. The cleric was able to tell that it's magic via a detect magic spell, but after searching through the rules, it seems like that's all she can do to figure out what it is short of actually putting it on and experimenting to find out the effects (She's a 1st level cleric by the way; she doesn't exactly have access to a huge variety of spells yet).
I know that with Knowledge: Arcana she could attempt to recognize the school of spell on it, and with Spellcraft she could attempt to actually identify the item itself, but she has neither, and both skills are trained-only (our wizard has ranks in both, but we got separated). Does that mean that being able to see that it's magic and that it has only a faint aura is the best she can do until she's able to get it to the wizard for identification?
I know that with Knowledge: Arcana she could attempt to recognize the school of spell on it, and with Spellcraft she could attempt to actually identify the item itself, but she has neither, and both skills are trained-only (our wizard has ranks in both, but we got separated). Does that mean that being able to see that it's magic and that it has only a faint aura is the best she can do until she's able to get it to the wizard for identification?