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Identifying Magic Items
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<blockquote data-quote="Mattachine" data-source="post: 5830976" data-attributes="member: 6678226"><p>In 1e, my players created a search/careful exploration algorithm (called "standard operations" by them), because they got tired of specifying the same set of precautions and actions whenever walking through a corridor, approaching a door, or searching a room. They came up with it on their own after the tenth or twelfth time I made them state exactly what their PCs would do. After playing with their "standard operations" for awhile, it became the unstated assumption.</p><p></p><p>Likewise, that same group came up with a standard procedure for trying out magic items. They normally didn't cast identify because you needed a live carp and then temporarily lost a bunch of Con; that spell was the extreme if I felt an item was beyond their means of testing . . . which meant that I didn't expect or want the item to be used in the current adventure. Meh.</p></blockquote><p></p>
[QUOTE="Mattachine, post: 5830976, member: 6678226"] In 1e, my players created a search/careful exploration algorithm (called "standard operations" by them), because they got tired of specifying the same set of precautions and actions whenever walking through a corridor, approaching a door, or searching a room. They came up with it on their own after the tenth or twelfth time I made them state exactly what their PCs would do. After playing with their "standard operations" for awhile, it became the unstated assumption. Likewise, that same group came up with a standard procedure for trying out magic items. They normally didn't cast identify because you needed a live carp and then temporarily lost a bunch of Con; that spell was the extreme if I felt an item was beyond their means of testing . . . which meant that I didn't expect or want the item to be used in the current adventure. Meh. [/QUOTE]
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