Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Identifying "old school" adventure modules
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bullgrit" data-source="post: 4887458" data-attributes="member: 31216"><p>With 53 votes counted, here are the modules that scored 80% or better on the “old school” chart:</p><p></p><p>White Plume Mountain</p><p>Tomb of Horrors (100%)</p><p>Slave Pits of the Undercity</p><p>Hidden Shrine of Tamoachan</p><p>Ghost Tower of Inverness</p><p>Steading of the Hill Giant Chief</p><p>Expedition to Barrier Peaks</p><p>Lost Caverns of Tsojcanth</p><p>Village of Hommlet</p><p>Queen of the Demonweb Pits</p><p></p><p>Can we all agree that 80% (8 in 10 gamers here) agreement is enough? </p><p></p><p>Looking over the choices (for and not for), I see some interesting things. But first, I’m going to play sort of devil’s advocate, here, because I think it’ll be funny. (You may not agree with my humor.)</p><p></p><p>***Devil’s Advocate / Snark Mode On***</p><p></p><p>Steading of the Hill Giant Chief is old school? It’s full of unnecessary fluff about this giant being an emissary, that giant married to the other giant, this monster is a pet, and so on. I don’t care about the giants’ politics or family relationships, the PCs are just gonna kill ‘em all anyway. What a bunch of wasted info. And there’s a rebellion going on in the steading dungeon? So, what, are the PCs supposed to take sides and maybe negotiate a peace treaty? That ain’t old school dungeon crawlin’. Ridiculous waste of text explaining all of that. A good old school DM doesn’t need all that fluff. If for some strange reason the PCs need to know why there’s a particular monster in the room next to the chief’s, then a competent old school DM can make it up on the spot. This module is definitely new school with all its background fluff and motivational explanations for the monsters.</p><p></p><p>Expedition to Barrier Peaks is sci-fi. Ray guns, grenades, powered armor -- this has nothing to do with D&D. This will ruin a normal, old school D&D campaign. This module was written by someone who wanted to play Star Trek but had to trick his Players into showing up for the game. This ain’t old school; it ain’t even D&D.</p><p></p><p>Queen of the Demonweb Pits is freakin’ steam punk! STEAM PUNK! D&D has jumped the shark.</p><p></p><p>***Devil’s Advocate / Snark Mode Off***</p><p></p><p>Now, for serious analysis.</p><p></p><p>The 80% choices and their publication dates:</p><p>White Plume Mountain -- 1979</p><p>Tomb of Horrors -- 1978</p><p>Slave Pits of the Undercity -- 1980</p><p>Hidden Shrine of Tamoachan -- 1980</p><p>Ghost Tower of Inverness – 1980</p><p>Steading of the Hill Giant Chief -- 1978</p><p>Expedition to Barrier Peaks -- 1980</p><p>Lost Caverns of Tsojcanth -- 1982</p><p>Village of Hommlet – 1979</p><p>Queen of the Demonweb Pits – 1980</p><p></p><p>1978 to 1980 with one outlier in 1982.</p><p></p><p>No module published between 1978 and 1980 failed to get 80%. Only 1 of 10 after 1980 got 80%.</p><p></p><p>In looking at aspects other than the publication dates of the 80% choices, I do see a pattern. But seeing the pattern makes me wonder:</p><p></p><p>If <em>Village of Hommlet</em> (90%) is old school, why not <em>Secret of Bone Hill</em> (62%)? Both modules contain detailed descriptions of small towns with an outpost of evil nearby to explore. In my eyes, they are *very* similar. Am I wrong? How about <em>Sinister Secret of Saltmarsh</em> (56%)?</p><p></p><p>If <em>White Plume Mountain</em> (94%) is old school, why not <em>Pharoah</em> (28%)? Both dungeons are essentially a collection of mix and match monsters and traps with no ecological sense. The plots are both basically go in and retrieve the McGuffin. <em>Pharoah</em> is a bigger module – WPM is only 16 pages – with more than just a single dungeon crawl, so does this have an effect on the choice?</p><p></p><p>What do you see as the common bonds between the modules that got 80% “old school”? What happened around 1981 that changed module design to apparently abandon “old school” style?</p><p></p><p>And to go back to my devil’s advocate/snark comments for a serious thought: I remember back in the day how some people considered Barrier Peaks and Demonweb as abominations in D&D. Some said space ships and steam technology had no place in D&D; some people hated those modules with a passion. But here they score 90% and 83% “old school”.</p><p></p><p>Bullgrit</p></blockquote><p></p>
[QUOTE="Bullgrit, post: 4887458, member: 31216"] With 53 votes counted, here are the modules that scored 80% or better on the “old school” chart: White Plume Mountain Tomb of Horrors (100%) Slave Pits of the Undercity Hidden Shrine of Tamoachan Ghost Tower of Inverness Steading of the Hill Giant Chief Expedition to Barrier Peaks Lost Caverns of Tsojcanth Village of Hommlet Queen of the Demonweb Pits Can we all agree that 80% (8 in 10 gamers here) agreement is enough? Looking over the choices (for and not for), I see some interesting things. But first, I’m going to play sort of devil’s advocate, here, because I think it’ll be funny. (You may not agree with my humor.) ***Devil’s Advocate / Snark Mode On*** Steading of the Hill Giant Chief is old school? It’s full of unnecessary fluff about this giant being an emissary, that giant married to the other giant, this monster is a pet, and so on. I don’t care about the giants’ politics or family relationships, the PCs are just gonna kill ‘em all anyway. What a bunch of wasted info. And there’s a rebellion going on in the steading dungeon? So, what, are the PCs supposed to take sides and maybe negotiate a peace treaty? That ain’t old school dungeon crawlin’. Ridiculous waste of text explaining all of that. A good old school DM doesn’t need all that fluff. If for some strange reason the PCs need to know why there’s a particular monster in the room next to the chief’s, then a competent old school DM can make it up on the spot. This module is definitely new school with all its background fluff and motivational explanations for the monsters. Expedition to Barrier Peaks is sci-fi. Ray guns, grenades, powered armor -- this has nothing to do with D&D. This will ruin a normal, old school D&D campaign. This module was written by someone who wanted to play Star Trek but had to trick his Players into showing up for the game. This ain’t old school; it ain’t even D&D. Queen of the Demonweb Pits is freakin’ steam punk! STEAM PUNK! D&D has jumped the shark. ***Devil’s Advocate / Snark Mode Off*** Now, for serious analysis. The 80% choices and their publication dates: White Plume Mountain -- 1979 Tomb of Horrors -- 1978 Slave Pits of the Undercity -- 1980 Hidden Shrine of Tamoachan -- 1980 Ghost Tower of Inverness – 1980 Steading of the Hill Giant Chief -- 1978 Expedition to Barrier Peaks -- 1980 Lost Caverns of Tsojcanth -- 1982 Village of Hommlet – 1979 Queen of the Demonweb Pits – 1980 1978 to 1980 with one outlier in 1982. No module published between 1978 and 1980 failed to get 80%. Only 1 of 10 after 1980 got 80%. In looking at aspects other than the publication dates of the 80% choices, I do see a pattern. But seeing the pattern makes me wonder: If [i]Village of Hommlet[/i] (90%) is old school, why not [i]Secret of Bone Hill[/i] (62%)? Both modules contain detailed descriptions of small towns with an outpost of evil nearby to explore. In my eyes, they are *very* similar. Am I wrong? How about [i]Sinister Secret of Saltmarsh[/i] (56%)? If [i]White Plume Mountain[/i] (94%) is old school, why not [i]Pharoah[/i] (28%)? Both dungeons are essentially a collection of mix and match monsters and traps with no ecological sense. The plots are both basically go in and retrieve the McGuffin. [i]Pharoah[/i] is a bigger module – WPM is only 16 pages – with more than just a single dungeon crawl, so does this have an effect on the choice? What do you see as the common bonds between the modules that got 80% “old school”? What happened around 1981 that changed module design to apparently abandon “old school” style? And to go back to my devil’s advocate/snark comments for a serious thought: I remember back in the day how some people considered Barrier Peaks and Demonweb as abominations in D&D. Some said space ships and steam technology had no place in D&D; some people hated those modules with a passion. But here they score 90% and 83% “old school”. Bullgrit [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Identifying "old school" adventure modules
Top