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*TTRPGs General
Identifying "old school" adventure modules
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<blockquote data-quote="Bullgrit" data-source="post: 4887776" data-attributes="member: 31216"><p>I'm just relating what I heard some other people back in the day say about it. Though I never played either of them, I did read them (I own both from way back), and I thought Barrier Peaks and Demonweb were both cool modules.</p><p></p><p>But I heard a few complaints about both of them for their elements outside sword and sorcery in D&D way back before D&D3 was even announced as coming soon. At the time, I got the feeling the complainers would not consider those two modules as true "old school".</p><p></p><p>For myself, of the modules in the poll, I voted for all as "old school" except <em>Dragons of Despair</em>.</p><p></p><p>Bullgrit</p><p></p><p>Edit: For what it's worth:</p><p></p><p>"...I have received far too many comments panning the Q1 module ..."</p><p>-- E. Gary Gygax</p><p><a href="http://www.enworld.org/forum/archive-threads/171753-gary-gygax-q-part-xii-4.html#post3023213" target="_blank">http://www.enworld.org/forum/archive-threads/171753-gary-gygax-q-part-xii-4.html#post3023213</a></p><p></p><p>"...The Demonweb Pits were indeed envisioned as mze like, but there were to be no machines therein...."</p><p>-- E. Gary Gygax</p><p><a href="http://www.enworld.org/forum/archive-threads/171753-gary-gygax-q-part-xii-4.html#post3024765" target="_blank">http://www.enworld.org/forum/archive-threads/171753-gary-gygax-q-part-xii-4.html#post3024765</a></p><p></p><p>"the maze was fine, but all the rest, expecially the mechanical stuff, was not at all what I planned...."</p><p>-- E. Gary Gygax</p><p><a href="http://www.enworld.org/forum/archive-threads/171753-gary-gygax-q-part-xii-6.html#post3029180" target="_blank">http://www.enworld.org/forum/archive-threads/171753-gary-gygax-q-part-xii-6.html#post3029180</a></p><p></p><p>Maybe I'm reading too much into it, but it seems that EGG also disliked the steam punk aspect of Q1.</p><p></p><p>Edit more:</p><p>"The final portal is significantly different; this is the one that leads to the Spider Ship of Lolth. Yes, you read that right, a Spider Ship. If the idea of science fiction intervening into your fantasy universe puts you on edge, you're not going to be happy at all. I didn't like it, but some people from all accounts completely hate this."</p><p><a href="http://www.rpg.net/reviews/archive/13/13662.phtml" target="_blank">http://www.rpg.net/reviews/archive/13/13662.phtml</a></p><p></p><p>"So, for example, Lolth's having a giant, steam-powered, mechanical spider ship never bothered me the way it bothered many people."</p><p><a href="http://grognardia.blogspot.com/2009/02/retrospective-queen-of-demonweb-pits.html" target="_blank">http://grognardia.blogspot.com/2009/02/retrospective-queen-of-demonweb-pits.html</a></p><p></p><p>"A giant mechanical spider is the best they can come up with for this cosmic place? Sounds more like a modern Hollywood take on things.</p><p></p><p>Maybe having had it been a gigantic living spider I would be "now you are talking!" But what, the Godly realms have all this damn steam punk stuff, then? Or Lolth is the only being blessed with robotic technology? Jeez..."</p><p><a href="http://grognardia.blogspot.com/2009/02/retrospective-queen-of-demonweb-pits.html" target="_blank">http://grognardia.blogspot.com/2009/02/retrospective-queen-of-demonweb-pits.html</a></p></blockquote><p></p>
[QUOTE="Bullgrit, post: 4887776, member: 31216"] I'm just relating what I heard some other people back in the day say about it. Though I never played either of them, I did read them (I own both from way back), and I thought Barrier Peaks and Demonweb were both cool modules. But I heard a few complaints about both of them for their elements outside sword and sorcery in D&D way back before D&D3 was even announced as coming soon. At the time, I got the feeling the complainers would not consider those two modules as true "old school". For myself, of the modules in the poll, I voted for all as "old school" except [i]Dragons of Despair[/i]. Bullgrit Edit: For what it's worth: "...I have received far too many comments panning the Q1 module ..." -- E. Gary Gygax [url]http://www.enworld.org/forum/archive-threads/171753-gary-gygax-q-part-xii-4.html#post3023213[/url] "...The Demonweb Pits were indeed envisioned as mze like, but there were to be no machines therein...." -- E. Gary Gygax [url]http://www.enworld.org/forum/archive-threads/171753-gary-gygax-q-part-xii-4.html#post3024765[/url] "the maze was fine, but all the rest, expecially the mechanical stuff, was not at all what I planned...." -- E. Gary Gygax [url]http://www.enworld.org/forum/archive-threads/171753-gary-gygax-q-part-xii-6.html#post3029180[/url] Maybe I'm reading too much into it, but it seems that EGG also disliked the steam punk aspect of Q1. Edit more: "The final portal is significantly different; this is the one that leads to the Spider Ship of Lolth. Yes, you read that right, a Spider Ship. If the idea of science fiction intervening into your fantasy universe puts you on edge, you're not going to be happy at all. I didn't like it, but some people from all accounts completely hate this." [url]http://www.rpg.net/reviews/archive/13/13662.phtml[/url] "So, for example, Lolth's having a giant, steam-powered, mechanical spider ship never bothered me the way it bothered many people." [url]http://grognardia.blogspot.com/2009/02/retrospective-queen-of-demonweb-pits.html[/url] "A giant mechanical spider is the best they can come up with for this cosmic place? Sounds more like a modern Hollywood take on things. Maybe having had it been a gigantic living spider I would be "now you are talking!" But what, the Godly realms have all this damn steam punk stuff, then? Or Lolth is the only being blessed with robotic technology? Jeez..." [url]http://grognardia.blogspot.com/2009/02/retrospective-queen-of-demonweb-pits.html[/url] [/QUOTE]
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