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General Tabletop Discussion
*TTRPGs General
Identifying "old school" adventure modules
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<blockquote data-quote="Henry" data-source="post: 4889311" data-attributes="member: 158"><p>I'd still say it's different from the "map table" setup of some of the newer Dungeon Delve stuff - but then, it wasn't graphic placement that every bothered me, it's just a waste of space to me to do it for every single encounter. I'd rather only do it when the setup could be both important to the encounter, and the encounter is complex.</p><p></p><p>And I really don't remember A1 having exact placement of all critters on the maps - maybe in a couple of sections (the aphid-thingies in the slave pens, maybe?) but not very many other places. I'll have to look at that when I get my hands on my old A1.</p><p></p><p></p><p></p><p>I never really had a problem with boxed text per se, just boxed text that went to the trouble of presuming certain actions on the part of the PCs. They got better at that in recent years, but about 15 years ago it reached its peak with some of the AD&D2 modules. That forest Oracle module from about 25 years back was the king of "crazy boxed text" examples. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 4889311, member: 158"] I'd still say it's different from the "map table" setup of some of the newer Dungeon Delve stuff - but then, it wasn't graphic placement that every bothered me, it's just a waste of space to me to do it for every single encounter. I'd rather only do it when the setup could be both important to the encounter, and the encounter is complex. And I really don't remember A1 having exact placement of all critters on the maps - maybe in a couple of sections (the aphid-thingies in the slave pens, maybe?) but not very many other places. I'll have to look at that when I get my hands on my old A1. I never really had a problem with boxed text per se, just boxed text that went to the trouble of presuming certain actions on the part of the PCs. They got better at that in recent years, but about 15 years ago it reached its peak with some of the AD&D2 modules. That forest Oracle module from about 25 years back was the king of "crazy boxed text" examples. :) [/QUOTE]
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Identifying "old school" adventure modules
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