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Identifying spells being cast
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<blockquote data-quote="gfunk" data-source="post: 152671" data-attributes="member: 1813"><p>Spellcraft by the rules:</p><p></p><p>1. Using Spellcraft is not even considered an action,</p><p></p><p>PHB p. 61 under "Time and Skill Checks:"</p><p></p><p>"Some skill checks are instant and represent reactions to an event, or are included as part of an action. These skills are not actions."</p><p></p><p>Therefore you can Spellcraft as many times as you want in a round.</p><p></p><p>2. Unless you creat a house rule, Spellcraft can identify divine or arcane spells:</p><p></p><p>PHB, p. 74 under "Spellcraft"</p><p></p><p>"DC 15 + spell level Indetify a spell being cast"</p><p></p><p>PHB, p. 281 under the definition of "spell"</p><p></p><p>"spell: A one-time magical effect. The two primary categories of spells are arcane and divine."</p><p></p><p>3. Unless you ready an action, there is little to nothing you can do when someone casts a spell that you identify correctly.</p><p></p><p>4. You can use Spellcraft on metamagiced spells that have been Stilled or Silence and also on spell-like abilities, but the DC is increased.</p><p></p><p>Tome and Blood, p. 19 under "Spells Being Cast"</p><p></p><p>"You scrutinize the spellcaster, listening to the words used in the spell, observing the caster's gesture, and noting any material components or focus. For each of these elements you cannot discern, the DC increases by +2. For example, if a foe casts a still and silent spell, your Spellcraft check DC increases by +4. You can use Spellcraft to identify a spell even if the spell has no verbal, somatic, or material component -- there's no mistaking the concentration magic requires."</p><p></p><p>Therefore Spellcraft DC for spell-like abilities is +6.</p><p></p><p>5. For those of you who don't think a spell-like ability works like a spell:</p><p></p><p>PHB, p. 281, under "spell like ability:"</p><p></p><p>"spell-like ability (Sp): A specail ability with effects that resmemble those of a spell. In most cases, a spell-like ability works just like the spell of the same name."</p><p></p><p>Clearly this means that Sp's work like spells, *except* where noted (e.g. cannot counterspell/be used to counterspell).</p></blockquote><p></p>
[QUOTE="gfunk, post: 152671, member: 1813"] Spellcraft by the rules: 1. Using Spellcraft is not even considered an action, PHB p. 61 under "Time and Skill Checks:" "Some skill checks are instant and represent reactions to an event, or are included as part of an action. These skills are not actions." Therefore you can Spellcraft as many times as you want in a round. 2. Unless you creat a house rule, Spellcraft can identify divine or arcane spells: PHB, p. 74 under "Spellcraft" "DC 15 + spell level Indetify a spell being cast" PHB, p. 281 under the definition of "spell" "spell: A one-time magical effect. The two primary categories of spells are arcane and divine." 3. Unless you ready an action, there is little to nothing you can do when someone casts a spell that you identify correctly. 4. You can use Spellcraft on metamagiced spells that have been Stilled or Silence and also on spell-like abilities, but the DC is increased. Tome and Blood, p. 19 under "Spells Being Cast" "You scrutinize the spellcaster, listening to the words used in the spell, observing the caster's gesture, and noting any material components or focus. For each of these elements you cannot discern, the DC increases by +2. For example, if a foe casts a still and silent spell, your Spellcraft check DC increases by +4. You can use Spellcraft to identify a spell even if the spell has no verbal, somatic, or material component -- there's no mistaking the concentration magic requires." Therefore Spellcraft DC for spell-like abilities is +6. 5. For those of you who don't think a spell-like ability works like a spell: PHB, p. 281, under "spell like ability:" "spell-like ability (Sp): A specail ability with effects that resmemble those of a spell. In most cases, a spell-like ability works just like the spell of the same name." Clearly this means that Sp's work like spells, *except* where noted (e.g. cannot counterspell/be used to counterspell). [/QUOTE]
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