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Identifying spells being cast
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<blockquote data-quote="Li Shenron" data-source="post: 152688" data-attributes="member: 1465"><p>Or inconsistent as abyss? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>By the way, we play quite freely with it, so our PCs with Spellcraft can really check anytime to identify a spell being cast (1 try per spell), as a "not an action", but I don't know if the latter is really correct.</p><p></p><p>Until now, it has not really be very useful unless if they are counterspelling: if they identify the spell, they don't really get a great advantage on the effect. If they miss it, they are probably going to find out what spell it is when they get the consequences on their skin <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />. If the spell is a 1-action spell, they don't have time to react unless they are readying, and if it's longer there are not pretty much possibilities on which spell could it be (unless it is a metamagicked sorcerer spell).</p><p></p><p>BTW, there are DM that even make this Spellcraft use pointless by directly saying "The evil Wizard casts a Fireball centered on you" before you can ask for the check... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 152688, member: 1465"] Or inconsistent as abyss? :) By the way, we play quite freely with it, so our PCs with Spellcraft can really check anytime to identify a spell being cast (1 try per spell), as a "not an action", but I don't know if the latter is really correct. Until now, it has not really be very useful unless if they are counterspelling: if they identify the spell, they don't really get a great advantage on the effect. If they miss it, they are probably going to find out what spell it is when they get the consequences on their skin :P. If the spell is a 1-action spell, they don't have time to react unless they are readying, and if it's longer there are not pretty much possibilities on which spell could it be (unless it is a metamagicked sorcerer spell). BTW, there are DM that even make this Spellcraft use pointless by directly saying "The evil Wizard casts a Fireball centered on you" before you can ask for the check... :D [/QUOTE]
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