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Identifying spells being cast
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<blockquote data-quote="Magus_Jerel" data-source="post: 153647" data-attributes="member: 3940"><p>Also, I love to give the NPC's their own unique spells or to tweak around exsisting spells to give slightly different effects. Again, it would take away the mystique if I would plainly tell them that it seems to be an alternate version of Fireball, or to explain that they can't identify the spell (why not! we can identify everything! even divine spells we have never seen before!) . </p><p></p><p>So, any suggestions how to solve this?</p><p></p><p>Piece o cake -</p><p>Each character must make two checks:</p><p>A knowledge Arcana check and a spellcraft check:</p><p></p><p>1. For spells in the PHB (or other "legal" book for your setting) that the PC may not have seen or heard of before, there exists a skill called knowledge arcana. (DC 15 + spell level reccomended) If they make the knowledge check; they can identify the exact spell.</p><p></p><p>2. For unpublished spells that are "unique" to a single character, or "published" spells upon which the PC has failed the knowledge arcana check, the PC or NPC still makes the spellcraft check, but they may only deduce the effect of the spell, the level of the spell, and the school of magic involved; not its actual "name".</p><p></p><p>You might apply the following modifiers to the base DC !5 + spell level check of knowledge arcana:</p><p></p><p>+2 Spell is of a general category uncastable by the character. (i.e. A wizard or psion attempting to identify an arcane spell)</p><p>+5 Spell is of a specific category uncastable by the character*</p><p>(i.e. A wizard attempting to identify a spell from a school barred to him)</p><p>+20 It is practically impossible; but a character may have heard of another character's unique spell indirectly.</p><p></p><p>You might apply a bonus to the knowledge check given any of the following;</p><p></p><p>+2 The character makes a Bardic Knowledge check DC 15 + spell level</p><p>+5 The spell is religously significant for the caster, and a character can make a knowledge = religion check to identify this spell as such. (i.e. Animate dead spell of a cleric of Nerull, the god of undeath).</p></blockquote><p></p>
[QUOTE="Magus_Jerel, post: 153647, member: 3940"] Also, I love to give the NPC's their own unique spells or to tweak around exsisting spells to give slightly different effects. Again, it would take away the mystique if I would plainly tell them that it seems to be an alternate version of Fireball, or to explain that they can't identify the spell (why not! we can identify everything! even divine spells we have never seen before!) . So, any suggestions how to solve this? Piece o cake - Each character must make two checks: A knowledge Arcana check and a spellcraft check: 1. For spells in the PHB (or other "legal" book for your setting) that the PC may not have seen or heard of before, there exists a skill called knowledge arcana. (DC 15 + spell level reccomended) If they make the knowledge check; they can identify the exact spell. 2. For unpublished spells that are "unique" to a single character, or "published" spells upon which the PC has failed the knowledge arcana check, the PC or NPC still makes the spellcraft check, but they may only deduce the effect of the spell, the level of the spell, and the school of magic involved; not its actual "name". You might apply the following modifiers to the base DC !5 + spell level check of knowledge arcana: +2 Spell is of a general category uncastable by the character. (i.e. A wizard or psion attempting to identify an arcane spell) +5 Spell is of a specific category uncastable by the character* (i.e. A wizard attempting to identify a spell from a school barred to him) +20 It is practically impossible; but a character may have heard of another character's unique spell indirectly. You might apply a bonus to the knowledge check given any of the following; +2 The character makes a Bardic Knowledge check DC 15 + spell level +5 The spell is religously significant for the caster, and a character can make a knowledge = religion check to identify this spell as such. (i.e. Animate dead spell of a cleric of Nerull, the god of undeath). [/QUOTE]
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