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*TTRPGs General
Identity Loss (not the "roll for pick pockets" kind)
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<blockquote data-quote="pawsplay" data-source="post: 5245031" data-attributes="member: 15538"><p>I find it appalling that someone could lead an organization, ostensibly to protect teenagers and young people from evil influence, who probably should have been found guilty of something for her treatment of her own child, whose death she chose to blame on a game that offered some glimmer of joy and pleasure for that disturbed young person. I don't think there's any rational defense of Pulling.</p><p></p><p>As for the "no bad publicity" thing... true. And yet the fact that a hobby united against an evil does not make the evil thing any less lamentable. </p><p></p><p>At one point, my mother became convinced D&D was "warping" my mind and that it might lead to Satanism. As a result, she ended up confiscating my RPG materials. I was twelve years old, and at that point, I felt fairly adrift with my main imaginative outlet taken away. My parents had been divorced about a year, and I remember that year being the one time in my life where I deliberately acted like a jerk because I wanted people to feel bad. I was lonely, angry, and I felt like my mother considered me a lunatic. After about of year of playing on the sly, and protecting my RPG books by threatening to burn my mother's books if she burned mine as she threatened to do, I finally saw a window of opportunity. My parents offered to pay me to help with the family business, and it was emphasized that I could spend my earnnings on whatever I wanted. After I earned a solid $50, the first thing I did was go out and buy a fresh copy of the new GURPS edition. I brought it home, and when she asked how I spent my money, I quietly pulled it out of the long, brown paper bag. She made an aghast face, but I simply said, "You said I could spend it however I wanted. I bought this with my own money."</p><p></p><p>And that was, more or less, that. Not exactly Billy Elliott, I suppose. But being misunderstood can hurt, a lot.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5245031, member: 15538"] I find it appalling that someone could lead an organization, ostensibly to protect teenagers and young people from evil influence, who probably should have been found guilty of something for her treatment of her own child, whose death she chose to blame on a game that offered some glimmer of joy and pleasure for that disturbed young person. I don't think there's any rational defense of Pulling. As for the "no bad publicity" thing... true. And yet the fact that a hobby united against an evil does not make the evil thing any less lamentable. At one point, my mother became convinced D&D was "warping" my mind and that it might lead to Satanism. As a result, she ended up confiscating my RPG materials. I was twelve years old, and at that point, I felt fairly adrift with my main imaginative outlet taken away. My parents had been divorced about a year, and I remember that year being the one time in my life where I deliberately acted like a jerk because I wanted people to feel bad. I was lonely, angry, and I felt like my mother considered me a lunatic. After about of year of playing on the sly, and protecting my RPG books by threatening to burn my mother's books if she burned mine as she threatened to do, I finally saw a window of opportunity. My parents offered to pay me to help with the family business, and it was emphasized that I could spend my earnnings on whatever I wanted. After I earned a solid $50, the first thing I did was go out and buy a fresh copy of the new GURPS edition. I brought it home, and when she asked how I spent my money, I quietly pulled it out of the long, brown paper bag. She made an aghast face, but I simply said, "You said I could spend it however I wanted. I bought this with my own money." And that was, more or less, that. Not exactly Billy Elliott, I suppose. But being misunderstood can hurt, a lot. [/QUOTE]
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