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<blockquote data-quote="Blue" data-source="post: 8207984" data-attributes="member: 20564"><p>I fit under the "have been doing this for years". A couple of examples from one campaign I'm running.</p><ul> <li data-xf-list-type="ul">Drow are a created race that, while a bit lazy and hedonistic, are not cruel or separated from the other races at all.</li> <li data-xf-list-type="ul">On the continent the player are on, the Forest Gnomes still have their wonderful sense of community and wonder. They just are (more) xenophobic, practice blood sacrifice (painlessly even when to the death, for breaking laws and rules), and are considering waging war against the PC's country before they can establish a firm foothold on this continent after the PC have threatened how powerful their armies are.</li> <li data-xf-list-type="ul">Giants back on the mainland are much like you'd expect, as written into one player's backstory. The Frost Giants on this continent seem to be a civilization almost settled as the PC's country. The party has come across farmers, political issues, and all the rest.</li> </ul><p></p><p>In previous campaigns I've really played up shades of grey. In one I had seven tribes of steppes-dwelling orcs, each with their own beliefs and oen ending up through party actions firm allies of humanity. A whole separate set of sea-going slaver orcs. Multiple demi-planes of elves with Blue/Orange morality, plus it was one of them that drove the humans off their original plane in a war. A monster empire that ends up being super metropolitan and accepting. Socialist hobgoblins that didn't bother with money but made sure everyone was taken care of (for the good of the hobgoblin race). Chaotic meritocratic kobold, each trying to out-do each other bigger and bigger like a feeding frenzy of entrepreneurs.</p></blockquote><p></p>
[QUOTE="Blue, post: 8207984, member: 20564"] I fit under the "have been doing this for years". A couple of examples from one campaign I'm running. [LIST] [*]Drow are a created race that, while a bit lazy and hedonistic, are not cruel or separated from the other races at all. [*]On the continent the player are on, the Forest Gnomes still have their wonderful sense of community and wonder. They just are (more) xenophobic, practice blood sacrifice (painlessly even when to the death, for breaking laws and rules), and are considering waging war against the PC's country before they can establish a firm foothold on this continent after the PC have threatened how powerful their armies are. [*]Giants back on the mainland are much like you'd expect, as written into one player's backstory. The Frost Giants on this continent seem to be a civilization almost settled as the PC's country. The party has come across farmers, political issues, and all the rest. [/LIST] In previous campaigns I've really played up shades of grey. In one I had seven tribes of steppes-dwelling orcs, each with their own beliefs and oen ending up through party actions firm allies of humanity. A whole separate set of sea-going slaver orcs. Multiple demi-planes of elves with Blue/Orange morality, plus it was one of them that drove the humans off their original plane in a war. A monster empire that ends up being super metropolitan and accepting. Socialist hobgoblins that didn't bother with money but made sure everyone was taken care of (for the good of the hobgoblin race). Chaotic meritocratic kobold, each trying to out-do each other bigger and bigger like a feeding frenzy of entrepreneurs. [/QUOTE]
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