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<blockquote data-quote="oreofox" data-source="post: 8209441" data-attributes="member: 6776240"><p>While at the moment I have a bit of "monoculture" for the various peoples that inhabit my world, I also have only focused on one continent. My biggest departures (I think?) are my gnomes, gnolls, and goblinoids.</p><p></p><p>My gnomes aren't the illusionist trickster fae wannabes of typical D&D. They used to be, but then began to change after one of the races of antiquity tried to wipe them out. They became more war-like (think of the depiction of the Spartans in the movie 300), lost their affinity for illusions and pranks, and focused more on technology. The ones in the country that pops in my head when I speak of these gnomes are my steampunk people. Though they've only made airships, no cars or such.</p><p></p><p>My gnolls are a matriarchic society of giant beekeepers on the central plains. Like the other animal peoples, their ancestors were basic animals that were changed into a more humanoid body. This progenitor of "modern" gnolls were like the typical D&D gnolls (minus the demonic part), but they changed their ways and became something different. They got hooked on the honey of giant bees (which has a stronger taste and sweetness compared to regular bees), and now have enormous bee farms, selling the honey for large sums of money and keeping thieves away.</p><p></p><p>My goblinoids are all one people (goblin, hobgoblin, bugbear), though separate, aka subraces. Bugbears didn't exist until about 500 or so years ago during the last major war, and can't reproduce. They are the product of goblins and hobgoblins and a ritual they perform. Come to think of it, I don't really have much on the culture of the goblinoids, but I am going to continue with this because I really like what I did with them. Anyway, a bugbear only exists when a group of 10 goblins and hobgoblins (typically 7 gobs and 3 hobs) perform a ritual, usually during a time of crisis such as a war. This ritual combines the life force of the 10 together, killing 9 of them and transforming the 10th (it's random which gets "blessed") into a bugbear.</p><p></p><p>These might not seem interesting to some, and I still have to expand a lot to get away from total monoculture, but for some reason my players really like my homebrew world.</p></blockquote><p></p>
[QUOTE="oreofox, post: 8209441, member: 6776240"] While at the moment I have a bit of "monoculture" for the various peoples that inhabit my world, I also have only focused on one continent. My biggest departures (I think?) are my gnomes, gnolls, and goblinoids. My gnomes aren't the illusionist trickster fae wannabes of typical D&D. They used to be, but then began to change after one of the races of antiquity tried to wipe them out. They became more war-like (think of the depiction of the Spartans in the movie 300), lost their affinity for illusions and pranks, and focused more on technology. The ones in the country that pops in my head when I speak of these gnomes are my steampunk people. Though they've only made airships, no cars or such. My gnolls are a matriarchic society of giant beekeepers on the central plains. Like the other animal peoples, their ancestors were basic animals that were changed into a more humanoid body. This progenitor of "modern" gnolls were like the typical D&D gnolls (minus the demonic part), but they changed their ways and became something different. They got hooked on the honey of giant bees (which has a stronger taste and sweetness compared to regular bees), and now have enormous bee farms, selling the honey for large sums of money and keeping thieves away. My goblinoids are all one people (goblin, hobgoblin, bugbear), though separate, aka subraces. Bugbears didn't exist until about 500 or so years ago during the last major war, and can't reproduce. They are the product of goblins and hobgoblins and a ritual they perform. Come to think of it, I don't really have much on the culture of the goblinoids, but I am going to continue with this because I really like what I did with them. Anyway, a bugbear only exists when a group of 10 goblins and hobgoblins (typically 7 gobs and 3 hobs) perform a ritual, usually during a time of crisis such as a war. This ritual combines the life force of the 10 together, killing 9 of them and transforming the 10th (it's random which gets "blessed") into a bugbear. These might not seem interesting to some, and I still have to expand a lot to get away from total monoculture, but for some reason my players really like my homebrew world. [/QUOTE]
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