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<blockquote data-quote="jmartkdr2" data-source="post: 8261371" data-attributes="member: 7017304"><p>For a more literal post-alignment society: it used to be true that the races associated with evil gods were forced to do evil acts by their nature - orcs couldn't help being murderous, goblins couldn't help being deceptive, and so on. But about ten years ago, that changed, and free will was granted to all intelligent races. It's even possible that some had-to-be-good races lost their own blocks, so evil (or at least selfish) aasimar are now also possible, and elves no longer change color when they change worldview.</p><p></p><p>I say ten year because that's long enough for word to have gotten out, but not long enough for people to be used to the new way of things. <em>Everyone</em> is uncomfortably trying to navigate this new, less structured but more fair world.</p><p></p><p>(If I'm running this, I'd work with players to flesh out how each races was and how they are now, rather than try to pre-culture-ize every possible option. The recurring theme, however, is that different people will react differently. No two villages are quite the same, and the old stereotypes, once reliable truths, just don't hold.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8261371, member: 7017304"] For a more literal post-alignment society: it used to be true that the races associated with evil gods were forced to do evil acts by their nature - orcs couldn't help being murderous, goblins couldn't help being deceptive, and so on. But about ten years ago, that changed, and free will was granted to all intelligent races. It's even possible that some had-to-be-good races lost their own blocks, so evil (or at least selfish) aasimar are now also possible, and elves no longer change color when they change worldview. I say ten year because that's long enough for word to have gotten out, but not long enough for people to be used to the new way of things. [I]Everyone[/I] is uncomfortably trying to navigate this new, less structured but more fair world. (If I'm running this, I'd work with players to flesh out how each races was and how they are now, rather than try to pre-culture-ize every possible option. The recurring theme, however, is that different people will react differently. No two villages are quite the same, and the old stereotypes, once reliable truths, just don't hold. [/QUOTE]
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