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<blockquote data-quote="JiffyPopTart" data-source="post: 8261612" data-attributes="member: 4881"><p>In my campaign...</p><p></p><p>Hobgoblins are unrelated to goblins, are more technologically advanced than the other races, are a very lawful culture who are also expansionist, and are one of the Big 5 players.</p><p></p><p>Orcs are northern steppe nomads who operate much like the Dothraki from GoT. They are one of the Big 5 as well.</p><p></p><p>Humans are divided into an eastern and western culture split because of a large mid continent mountain range. The eastern culture is has a generic asian feel. The western culture is currently a rampaging theocracy. They are one of the Big 5.</p><p></p><p>Elves are also split into eastern and western divisions , however their network of portals and modes of magical communication keeps them from having a culture split. They are fairly basic DnD elves and are one of the Big 5.</p><p></p><p>Finally the dwarves are the last of the Big 5 and are pretty stereotypical of dwarves.</p><p></p><p>All other races vary from having minor areas of control to just having a small population of loose individuals.</p><p></p><p>Bulkywugs live in an abandoned city sinking in the swamp, like Venice with canals and such. They have formed a cargo cult thinking that dressing fancy and acting wealthy will actually summon the wealth they desire. They wear old fashioned ragged clothing poorly ipkept that they have looted from the city. They also sport fake beard and moustaches to look "lordly". Their main economy is hosting a yearly gladiator tournament.</p><p></p><p>Guthyanki have hidden training outposts in the wilds of the mountains. They are as likely to host you as a guest to gather info on the world's news as they are to kill you so you don't disclose their location.</p><p></p><p>A very powerful aboleth of super ancient age wants to transition to divinity and get "promoted".</p><p></p><p>A bunch of Fey are fighting with some outcasts with both sides courting the PCs to tip the balance.</p><p></p><p>An arcanoloth sits in town gathering scraps of secrets to report back home in return for treasure .</p><p></p><p>Basically...almost nothing in my world is "in evil so I want to kill you" evil. Every group has a reason for why they are there and a thing they are interested in accomplishing. The players will eventually bump up against some of their plans and make enemies ...but nothing other than random hungry monsters are just plain evil.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8261612, member: 4881"] In my campaign... Hobgoblins are unrelated to goblins, are more technologically advanced than the other races, are a very lawful culture who are also expansionist, and are one of the Big 5 players. Orcs are northern steppe nomads who operate much like the Dothraki from GoT. They are one of the Big 5 as well. Humans are divided into an eastern and western culture split because of a large mid continent mountain range. The eastern culture is has a generic asian feel. The western culture is currently a rampaging theocracy. They are one of the Big 5. Elves are also split into eastern and western divisions , however their network of portals and modes of magical communication keeps them from having a culture split. They are fairly basic DnD elves and are one of the Big 5. Finally the dwarves are the last of the Big 5 and are pretty stereotypical of dwarves. All other races vary from having minor areas of control to just having a small population of loose individuals. Bulkywugs live in an abandoned city sinking in the swamp, like Venice with canals and such. They have formed a cargo cult thinking that dressing fancy and acting wealthy will actually summon the wealth they desire. They wear old fashioned ragged clothing poorly ipkept that they have looted from the city. They also sport fake beard and moustaches to look "lordly". Their main economy is hosting a yearly gladiator tournament. Guthyanki have hidden training outposts in the wilds of the mountains. They are as likely to host you as a guest to gather info on the world's news as they are to kill you so you don't disclose their location. A very powerful aboleth of super ancient age wants to transition to divinity and get "promoted". A bunch of Fey are fighting with some outcasts with both sides courting the PCs to tip the balance. An arcanoloth sits in town gathering scraps of secrets to report back home in return for treasure . Basically...almost nothing in my world is "in evil so I want to kill you" evil. Every group has a reason for why they are there and a thing they are interested in accomplishing. The players will eventually bump up against some of their plans and make enemies ...but nothing other than random hungry monsters are just plain evil. [/QUOTE]
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