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<blockquote data-quote="Xeviat" data-source="post: 8262026" data-attributes="member: 57494"><p>My setting is leaning into a more civilization vs the wilds, and a mortal vs the spirit world dichotomy. The "monstrous races" are replaced with the peoples who are not members of the races that have nations. One only can get a sense of "mono cultures" because I'm usually dealing with a small region, where there's 2 or three groups of each of the major races and then the few half-humans that are scattered around.</p><p></p><p>These groups aren't slaughtering each other because they're nearly equal power and they're sort of taking up biomes that suit them best. Humans could try to clear cut the forests to make more farmland, but the elves have already established a foothold there and that would cause war so diplomacy is more common. War still happens, but it's states dealing with each other instead of tribes.</p><p></p><p>My goblins (and goblinoids) are joining the fey races, and the spirit world itself is a whole mirror world in my setting. There's a lot of distrust between mortals and spirits, in both directions, but the barriers were weakened a century ago so there's starting to be more blending.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 8262026, member: 57494"] My setting is leaning into a more civilization vs the wilds, and a mortal vs the spirit world dichotomy. The "monstrous races" are replaced with the peoples who are not members of the races that have nations. One only can get a sense of "mono cultures" because I'm usually dealing with a small region, where there's 2 or three groups of each of the major races and then the few half-humans that are scattered around. These groups aren't slaughtering each other because they're nearly equal power and they're sort of taking up biomes that suit them best. Humans could try to clear cut the forests to make more farmland, but the elves have already established a foothold there and that would cause war so diplomacy is more common. War still happens, but it's states dealing with each other instead of tribes. My goblins (and goblinoids) are joining the fey races, and the spirit world itself is a whole mirror world in my setting. There's a lot of distrust between mortals and spirits, in both directions, but the barriers were weakened a century ago so there's starting to be more blending. [/QUOTE]
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