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Idle Musings - D&D design scope
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<blockquote data-quote="jrowland" data-source="post: 5957105" data-attributes="member: 94389"><p>To push your intuition further away from forming a hypothesis, let me speculate wildly (huh? Did I just type that?):</p><p></p><p>Lets take your elements and imagine them in Venn-diagram space. Are they all separate diagrams? or is there overlap? *MY* intuition says there is overlap, but likely very thin in some cases (ie covering a narrow game mechanic, like an attack roll). </p><p></p><p>*MY* intuition is also telling me that the <em>size</em> of these diagrams can be small or large depending on the observers subjective interpretation, but the overlaps (or lack thereof) remain.</p><p></p><p>So....In designing a "one system to rule them all", so-called "Core" would places where these diagrams intersect. The modules would be ways to "dial" these diagrams smaller or larger to suit ones vision for the game.</p><p></p><p>To make matters worse, I am the type of DM who might run an identical encounter using different decision assumptions (process, fiction, etc) based on my mood, the story, the players at the table, the characters being played, the process of the adventure to date, etc. I am very fluid in that regard, so want a system where I go from the playtest version of play in a fiction-decision style for a number of encounters then switch to a process-decision for the BBEG, then a rules-driven for deus-ex machina that throws the campaign arc in disarray (it is possible...and easier for players to swallow a deus-ex machina when it it is rules driven).</p><p></p><p>I think you almost have to the "core" outlines for 3-5 game systems (in rough terms) for these styles, find the common ground, then create mechanics that are "dial-able" such that you can go from one style to the next.</p><p></p><p>Some people want a fiction-decision style social interaction and a rules-decision combat. Some want a fiction-decision combst and a rules-driven social interaction. </p><p></p><p>YIKES!</p><p></p><p>I don't think WotC R&D has looked at it this deeply, nor is committed to providing such a scaleable/adjustable ruleset. Likely some will hit the cutting room floor.</p></blockquote><p></p>
[QUOTE="jrowland, post: 5957105, member: 94389"] To push your intuition further away from forming a hypothesis, let me speculate wildly (huh? Did I just type that?): Lets take your elements and imagine them in Venn-diagram space. Are they all separate diagrams? or is there overlap? *MY* intuition says there is overlap, but likely very thin in some cases (ie covering a narrow game mechanic, like an attack roll). *MY* intuition is also telling me that the [I]size[/I] of these diagrams can be small or large depending on the observers subjective interpretation, but the overlaps (or lack thereof) remain. So....In designing a "one system to rule them all", so-called "Core" would places where these diagrams intersect. The modules would be ways to "dial" these diagrams smaller or larger to suit ones vision for the game. To make matters worse, I am the type of DM who might run an identical encounter using different decision assumptions (process, fiction, etc) based on my mood, the story, the players at the table, the characters being played, the process of the adventure to date, etc. I am very fluid in that regard, so want a system where I go from the playtest version of play in a fiction-decision style for a number of encounters then switch to a process-decision for the BBEG, then a rules-driven for deus-ex machina that throws the campaign arc in disarray (it is possible...and easier for players to swallow a deus-ex machina when it it is rules driven). I think you almost have to the "core" outlines for 3-5 game systems (in rough terms) for these styles, find the common ground, then create mechanics that are "dial-able" such that you can go from one style to the next. Some people want a fiction-decision style social interaction and a rules-decision combat. Some want a fiction-decision combst and a rules-driven social interaction. YIKES! I don't think WotC R&D has looked at it this deeply, nor is committed to providing such a scaleable/adjustable ruleset. Likely some will hit the cutting room floor. [/QUOTE]
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