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Idle Musings - D&D design scope
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<blockquote data-quote="slobo777" data-source="post: 5958318" data-attributes="member: 6694877"><p>I think that is insightful, but also based on things everyone has learned over the history of gaming. Or in other words, when it was actually happening from day one, I don't believe anyone was thinking like this.</p><p></p><p>From my perspective, the original D&D mechanics were seen with a simulationist agenda, which drove a lot of the added complexity as designers and writers tried to add more knowledge about "how things work". But there have been mismatches between the original super-simplified simulation, and what others who then built upon it have taken words like "hit" and "miss" and "injury" to mean. Which means even more inconsistency and hand-waving explanations.</p><p></p><p>To me, this has been a lot like having many writers each contributing an episode to a series (like first series Star Trek), each of them with their own little morality or did-you-know-schoolboy-science tale to tell. Then it is down to the poor viewer to try and understand the back-to-front universe that the overall story happens in (or perhaps to decide to ignore that and enjoy things anyway).</p></blockquote><p></p>
[QUOTE="slobo777, post: 5958318, member: 6694877"] I think that is insightful, but also based on things everyone has learned over the history of gaming. Or in other words, when it was actually happening from day one, I don't believe anyone was thinking like this. From my perspective, the original D&D mechanics were seen with a simulationist agenda, which drove a lot of the added complexity as designers and writers tried to add more knowledge about "how things work". But there have been mismatches between the original super-simplified simulation, and what others who then built upon it have taken words like "hit" and "miss" and "injury" to mean. Which means even more inconsistency and hand-waving explanations. To me, this has been a lot like having many writers each contributing an episode to a series (like first series Star Trek), each of them with their own little morality or did-you-know-schoolboy-science tale to tell. Then it is down to the poor viewer to try and understand the back-to-front universe that the overall story happens in (or perhaps to decide to ignore that and enjoy things anyway). [/QUOTE]
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