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Idle Musings: Inverted Interrupts, Focus Fire, and Combat Flow
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<blockquote data-quote="MortalPlague" data-source="post: 5854473" data-attributes="member: 62721"><p>I find the ideas presented in this thread really, really interesting. Especially the "engaged / disengaged" concept. I am always craving ways to make combat more mobile, and this would definitely serve that purpose. The thought of rogues circling the battlefield, looking for an opportune moment to strike makes me excited to play D&D.</p><p></p><p>Not just the mechanics, though; the flavor of the concept agrees with me. Picture the fighter, battling a ferocious monster, taking a beating. The ranger steps in to attack it (they become engaged), while the fighter ducks behind a pillar to catch his breath (becoming disengaged). Then the fighter steps back in with a ferocious blow (because he's disengaged). It feels very cinematic to me.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5854473, member: 62721"] I find the ideas presented in this thread really, really interesting. Especially the "engaged / disengaged" concept. I am always craving ways to make combat more mobile, and this would definitely serve that purpose. The thought of rogues circling the battlefield, looking for an opportune moment to strike makes me excited to play D&D. Not just the mechanics, though; the flavor of the concept agrees with me. Picture the fighter, battling a ferocious monster, taking a beating. The ranger steps in to attack it (they become engaged), while the fighter ducks behind a pillar to catch his breath (becoming disengaged). Then the fighter steps back in with a ferocious blow (because he's disengaged). It feels very cinematic to me. [/QUOTE]
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Idle Musings: Inverted Interrupts, Focus Fire, and Combat Flow
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